Women in science, do it with art

STEM subjects tend to intimidate, seeming inaccessible to the untrained eye. Dr Vanessa Camilleri, Dr Marie Briguglio, and Prof. Cristiana Sebu speak to Becky Catrin Jones about how they are challenging preconceptions by combining science and art at Science in the City, Malta’s national science festival.

It’s 2018. We live in a world where saliva samples sent out from the comfort of our own homes return to us with a sprawling outline of our ancestry and where some of the biggest social media influencers are robots. Despite this progress, utter the word ‘scientist’ and the outdated image of men in white lab coats still abound.

When advances in STEM (Science, Technology, Engineering, Mathematics) direct almost every aspect of life, why is it that so many still switch off the minute we mention science?

Researchers haven’t always had the best PR. In films and TV, science is often portrayed as a foreign language, gibberish to most. Real life is not always that much better, with some researchers needing to carry a jargon-busting dictionary around to translate what they study. To improve its reputation, we need a more creative approach that can break these stereotypes and bring science to the masses in a way that doesn’t send people running for the hills.

Science in the City (SitC), Malta’s science and arts festival, is the perfect opportunity for researchers at the University of Malta (UM) to bring their research to citizens in a way that doesn’t need subtitles.

Prof. Cristiana Sebu

Professor Cristiana Sebu (Department of Mathematics, UM) joined UM only three years ago, but has already made a firm mark. With a background in Applied Mathematics, she moved to the university as an Associate Professor, setting up a new course stream for undergraduate students in Biomathematics. Sebu’s interests lie in the practical applications of mathematics, particularly in biology, and in exploring how mathematics underpins essentially everything in life. ‘The links between mathematics and biology are strong,’ Sebu asserts. ‘We need to be able to make predictions and apply mathematical modelling to understand complex and intertwined biological systems such as signalling pathways in the body or ecosystems in the environment.’

That said, Sebu is still very aware that her love for mathematics is not often shared by the wider world. The word ‘mathematics’, however applied it might be, still strikes fear into the hearts of many. In an effort to counter this reaction and replace it with a more positive one, Sebu is joining the myriad of researchers at SitC and adding music to the mix.

‘Maths provides the building blocks and the structure of music,’ says Sebu. ‘Debussy, Mozart, Beethoven, and so many more used a mathematical pattern known as the Fibonacci Series in their scores.’ The Fibonacci sequence is an infinite pattern of numbers where the next number is the sum of the two previous ones, going from 1, to 1, 2, 3, 5, 8, where (1+1) = 2, (1+2) = 3, and so on. This sequence is closely related to what’s known as the Golden Ratio, an infinite number which can be found in so many examples throughout nature, from the composition of bee colonies to the shape of seashells and the patterns in sunflower seeds.

Debussy, Mozart, Beethoven, and so many more used a mathematical pattern known as the Fibonacci Series in their scores.

To highlight this elegance, Sebu has teamed up with jazz composer Diccon Cooper. The performance, entitled ‘Jazzing the Golden Ratio’, will feature presentations of the Golden Ratio in art, the environment, and the human body, accompanied by Fibonacci-inspired jazz music specially commissioned for the festival. Sebu herself will also be there, sharing her thoughts about the significance of this pattern in the world around us. ‘People see arts and science at odds, but the two are very much embedded in each other,’ Sebu states. ‘Hopefully we’ll be able to demonstrate the beauty of mathematics at Science in the City this year.’

Dr Vanessa Camilleri

The significance of this connection between arts and science is a notion shared by Dr Vanessa Camilleri (Faculty of ICT, UM). After working on a project combining Artificial Intelligence (AI) with behavioural studies at Coventry University, Camilleri found a niche research environment using immersive technology and design to influence our decisions and behaviours. Returning to the UM, she worked on a Virtual Reality (VR) headset allowing teachers to experience what it might be like for a child with autism in a classroom.

‘Unless you experience something, it’s very difficult to reach a deep level of empathy,’ Camilleri said of the idea behind the project. ‘We wanted to give [teachers] the opportunity to build new memories through VR, and help them understand the needs of the child in greater detail.’

For SitC this year, Camilleri is taking a different approach. The VR headsets are having the night off, and attendees will need nothing but their smartphones to see science brought to life in artistic form. Using Alternative Reality (AR) methods, she’s collaborating with artists Matthew Attard and Matthew Galea to bring a fourth Triton to the fountain for one night only through a project funded by Valletta 2018. By downloading the smartphone app, attendees will see the new fountain brought to life through their phones. In the build-up to the festival, the artists are using eye-motion tracking and heat mapping sensors on volunteers to see which bits of the current statue draw their attention. This is then translated into the final depiction, making the fourth Triton as eye-catching as the current three.

Prof. Cristiana Sebu

Lecturer Dr Marie Briguglio (Faculty of Economics, Management & Accountancy, UM) is also hoping to use art to bring her subject to life, albeit in a more sober manner. As a behavioural economist, Briguglio’s focus is on a population’s impact on environment and how we can police this. In particular, at SitC, she wishes to convey the ‘Tragedy of the Commons’—the notion that free or common assets such as public space or air are likely to be exploited by the masses due to sense of entitlement combined with lack of responsibility.

To do this, Briguglio recruited the expertise of Steve Bonello, a cartoonist with a political bent. ‘Working out how best to design environmental regulation underpins much of the research I am involved in. But it’s also very evident in many of the cartoons Steve draws,’ says Briguglio. ‘I soon realized that there was enough material to write a book.’ And so they did, combining the work of faculty with cartoons to produce the comic The Art of Polluting.

Home truths about how we personally damage the world we live in might not make for easy reading, but Briguglio hopes the fusion between arts and science will make this message easier to swallow. ‘It is intended to bring to light research on environmental pressures, status, and responses in a manner that is accessible and also fun.’ The book itself will be displayed as part of a larger instalment titled No Man’s Land, which will include a live action play, more detailed research, and even a free tree-planting stall.

Putting research on the main stage is no new concept to any of these three, and this year’s SitC is certainly not their first venture into science communication. The projects they’ve put forward have all stemmed from previous public engagement ideas. Camilleri worked with the same artists on an AR feature about Greek Mythology, and she regularly translates her research for mass media. A science communication event, Go For Research, which was spearheaded by the Faculty of Science and Directorate of Curriculum Management and aimed at the Junior Science Olympiads was where Sebu’s idea for highlighting the beauty of mathematics was born.

The passion for their subjects is infectious in all three researchers. Each one listed the prospect of inspiring their audience as their top goal for the festival. Shaking up science communication by presenting it in a way we wouldn’t expect, through musical maths, theatrical economics, and artistic AI, provides an opportunity for researchers and citizens alike to see science through a new lens. One where progress seems brighter and kinder.

  Author: Becky Catrin Jones

Saving shark babies

Sharks are a vital part of marine ecology, keeping everything beneath them in the food chain in check. But they’re being caught and consumed at an alarming rate, and people aren’t even realising it. Randel Kreitsberg writes about Sharklab Malta founder Greg Nowell’s work in raising awareness and preserving these fantastic creatures.

I’ll pick you up at 2.45,’ Greg says casually. ‘AM?’ ‘Yes,’ he smiles.

There is a one hour gap, between three and four in the morning, before the Pixkerija (fish market) in Marsa opens to the public. This is the time when fishermen arrive with their catch, but their clients, chefs and managers of Maltese restaurants, have yet to appear.

It is also when Greg Nowell, founder of the Sharklab Malta elasmobranch conservation group, and a small crowd of volunteers inspect the shelves and boxes of fresh catch. They’re looking for two local catshark species—nursehounds and lesser spotted catsharks—so they can cut them open and save the viable eggs still inside the females in the hopes of releasing them back into the wild.

  AN ENGLISHMAN’S LIVING ROOM

Greg Nowell is a diver whose ‘regular’ job involves electronics quality auditing and building renovation works. In 2011, while at a local fish market, Greg noticed something unusual. One of the catsharks on sale had an egg protruding from it. ‘I took it out, and it looked intact. I could see there was something inside,’ he says. He decided to put the egg in an aquarium to see what would happen, and while the shark pup inside developed successfully over the course of a few weeks, it eventually died before the two month mark. Looking back, Nowell can confidently say now that it had everything to do with temperature.

‘Originally, we didn’t know all the parameters we needed to develop the eggs. Temperature was the big eureka moment. Most of the eggs collected during the year’s early months started to develop nicely, but after some time most of them simply stopped – until we installed the cooling system! Now if we have an egg that starts to develop, it has a 95% chance of making back into the sea,’ Nowell says proudly.

It took two years to successfully release the first market-sourced shark pup. Nowell released the baby himself. ‘I don’t know if it was saltwater in my mask or tears—it was beautiful!’ More than 280 shark babies have been released into our seas since then.

  MOVING ON

Today, a lot has changed. The Sharklab team and volunteers proactively check all the egglaying shark species in fish markets before they’re sold. The shark pup aquariums have also moved out of Nowell’s living room and into tanks in the Malta National Aquarium, where citizens can learn and foster an appreciation for them.

While the initial plan for our interview was to go to the fish market and save the eggs still alive in the female sharks, a storm put an end to those plans. The fishermen couldn’t go out to sea, so we made our way to the Malta National Aquarium instead.

The aquarium looks different from others I have visited over the years. Yes, there are some tropical species and colourful Japanese Koi Carps, but the majority of species there are local. This includes 20 to 30 cm nursehound pups and their empty egg-cases. It immediately strikes me that the focus of the aquarium is conservation and education, rather than the display of pretty fish.

Sharklab science officer Lydia Koehler praises the national aquarium for their support. She emphasises that with the help of the national aquarium, other countries are following suit and scavenging viable eggs from caught female sharks. Currently, there is a Sharklab in Bosnia Herzegovina, founded with Sharklab Malta, as well as activities in Spain and Greece, which are making strides. ‘In Spain they have a lot of Blackmouth Catsharks,’ Koehler says. ‘They had their first release couple of weeks ago.’

  WHAT CAN WE DO?

‘A major part of what Sharklab Malta does is raise awareness and educate people,’ Koehler says. ‘And we have seen a change amongst younger people, appreciating the animals for what they are.’ But there are challenges too. ‘There is a generational gap,’ she notes. ‘Some older people don’t go into the water because there could be sharks in it. They are still very afraid of them.’

At the same time, shark is still a popular menu item with locals and tourists, which is why populations are heavily exploited in Malta. Koehler says that the volume of catches is astounding. ‘The first few times you go to the fish market, you don’t actually realise how many sharks they bring back. That was one thing that really shocked me. Especially for the small spotted catsharks. They come in boxes of 40 to 60 individual sharks. Once we saw them bring in 40 boxes in one day.’

Koehler says that most people don’t even know they are consuming shark. ‘Traditional Maltese fish soup, aljotta, often has several different species of shark in it,’ she says. ‘The issue is people don’t call them sharks—they call it fish soup. If you ask people whether or not they eat shark, their reply is: no, we don’t. But if you ask: do you eat mazzola? The reply is yes. They don’t know sharks are used in it,’ Koehler says, joking then that we should give up mazzola for good.

But there is more to Sharklab than the sharks themselves, Nowell notes. Towards the end of our trip to the aquarium, he highlights the need for better ecosystem management. ‘The animals, as fascinating as they are, live in an environment,’ he says. That itself deserves attention.

‘Plastic is a major issue for all marine life, and if you start affecting any part of it, you’re affecting sharks,’ Nowell says. ‘We also need to be knowledgeable about the species we’re consuming. Overexploitation of fish species because we like to eat them has a direct impact on sharks, because they can get caught accidentally as bycatch.’ Being apex predators, sharks have a critical role in maintaining the species below them in the food chain. They remove the weak and sick individuals, all while keeping competitors balanced to ensure species diversity. Sharks are essential for ocean health, and they have to be protected.

There is much to be done. And there are lots of opportunities to get started, as Nowell and his volunteers have clearly shown by empowering themselves and taking action. But as with every environmental issue, larger numbers make the loudest noise. And so it always boils down to a very simple question: Do we care enough to add our voices to the call?

  Author: Randel Kreitsberg

The new digital divide

Unequal access to technology and the Internet is traditionally termed the ‘digital divide’. Both are expensive, which leaves some people behind. Today the situation has changed, with 98% of minors having home Internet access in Malta. Government targets digitally-deprived students by investing hefty sums to have tech at school. However, there is a new digital divide within formal education, and this time it is not about who uses technology but how they use it. 

What is the attitude toward the technology that is being used in class? What is the goal that students are using that technology to accomplish? You can have countless schools on the receiving end of whole shipments of tablets and laptops, but the sad reality is that without an effective strategy, they are unlikely to reap the full benefits of that investment. 

Dr Philip Bonanno

If technology is placed within a system that ignores students’ needs and is unresponsive, if not completely resistant, to new teaching and learning methods, the result is completely counterproductive. A teacher’s frustration with students being distracted by their devices is an everyday occurrence, and it needs to be addressed. The question is: Is this a technology-related problem or a more profound issue related to how humans discover and understand knowledge? Are these pedagogical conflicts arising from the presence of technology in class or from an epistemological clash between teachers’ and students’ beliefs about learning and knowledge sharing? 

If we define pedagogy as ‘guidance for learning’, we need to provide guidance for a variety of learning methods. By focusing only on the ‘chalk-and-talk’ method of teaching delivery, we may actually limit access to different ways of acquiring knowledge. Besides using technology to enhance teaching, digital tools and resources need to be used to empower students: first to take over the management of their own learning, and second, to pursue different technology-enhanced learning avenues for acquiring, creating, and sharing knowledge. This gives the student better skills in digital and information (critical) literacy, in collaboration, and in networking, hence preparing them for the world of work. 

To make this happen, challenges await both teachers and students. Teachers need to welcome new forms of learning, offering guidance and support rather than simply ‘giving students all the information they need to know.’ Students, on the other hand, have to overcome the mental conditioning that links learning directly to teaching so they can stand on their own two feet. 

Students and teachers need to work together to adopt a more independent and customised approach to learning, enhanced and transformed through technology.  

Author: Dr Philip Bonanno

Brain Control

The power to control objects with your mind was once a dream held by science fiction fans worldwide. But is this impossible feat now becoming possible? Dr Tracey Camilleri tells Becky Catrin Jones how a team at the University of Malta (UM) is using technology to harness this ability to help people with mobility problems.Continue reading

Luminex xMAP®: Enhanced lab efficiency

Stereotypical depictions of researchers involve crazy hair, oversized goggles, shabby lab coats, and loads of test tubes. While the first three may be exaggerated, the sheer volume of tubes and wells needed in a lab cannot be overstated, especially when the lab is dedicated to anything biological.

One tissue sample can be used for a gamut of tests, all of them attempting to identify something different in it, be they antibodies, DNA, or RNA (biomarkers). Often, many samples are required due to all the tests needed to highlight the variations in those biomarkers. But the size of samples is now decreasing thanks to machines like the Luminex System running xMAP technology.

The Luminex System is a research/clinical diagnostics platform that allows detection of multiple analytes in a single well of a microtiter plate—100 or more reactions using a single drop of fluid.

Multiplex assays are widely used in experiments investigating the characteristics of molecules within a biological sample. This approach can be used to see whether an experimental treatment works, or what changes a DNA mutation causes in the molecules or molecular pathways within cells.

In real terms, this machine allows for analyses to be done to determine whether or not a patient has a particular disease or gene variant in their blood that would prevent a drug from being effective. It also allows them to determine the ideal dosage for those drugs. The machine can also be used to identify and characterise viral infections.

A particular research group at the University of Malta, headed by Prof. Godfrey Grech, has used Luminex xMAP technology to develop novel markers which are allowing them to classify a subset of triple-negative breast cancer
patients.

By identifying these biomarkers, it may be possible in future to detect the disease earlier and give patients better-targeted therapy.

Prof. Godfrey Grech and his team of researchers.

Author: Prof. Godfrey Grech

The Philosophy of Creativity

In this age of specialisation, finding a niche is key to most people’s career progression. But it is not the only way. Cassi Camilleri sits down with philosopher poet Prof. Joe Friggieri to gain insight into his creative process.

Prof. Joe Friggieri

It was a very warm April day when I found myself sitting in front of Prof. Joe Friggieri. My heart was racing—I had just run up three flights of stairs for a rescheduled meeting after having missed our first earlier in the day. I had lost track of time while distributing magazines around campus. My eyes briefly scanned his library, wishing it was mine, then got right down to the business of asking questions.

Friggieri balances between two worlds: the academic and the creative. His series Nisġa tal-Ħsieb, the first history of philosophy in Maltese, is compulsory reading for philosophy students around the island. His collections of poetry and short stories have seen him win the National Literary Prize three times. I ask Friggieri if he separates his worlds in some way. ‘I can’t stop being a philosopher when I’m writing a short story or play. Readers and critics of my work have pointed that out in their reactions,’ he says. ‘I do not necessarily set out to make a philosophical point in my output as a poet, short-story writer, or playwright, but that kind of work can still raise philosophical issues.’

‘Dealing with matters of great human interest—such as love or the lack of it, happiness, joy and sorrow, the fragility of human relations, otherness, and so on—in a language that is markedly different from the one used in the philosophical analysis of such topics can still contribute to that analysis by creating or imagining situations that are close to the experiences of real human beings,’ Friggieri illustrates.

The urge to write

In reality, Friggieri is usually inspired by day-to-day moments, things normally overlooked in today’s loud and busy world. ‘In my literary works, I am inspired by what I see, hear, and feel; by people and events, by what I read about and by what I can remember,’ he says. It could be anything from a news item to a painting, a whiff of cigarette smoke, a piece of music, or a word overheard at a party. ‘All of that can trigger off an idea. Then, when I’m alone, I seek to elaborate the thought and to convey it to others by means of an image or series of images in a poem, or as part of the plot in a short story or play.’

While on the subject of inspiration and starting points, I wondered: how does Friggieri work? First, he swiftly explains his aversion to using computers for his writing. ‘I do all my writing the old-fashioned way,’ he notes. ‘I use pen and paper. I find it much easier to write that way than on my computer. It feels like my thoughts are taking shape literally as I push my pen from left to right across the page. I think with my pen, much in the same way that a concert pianist thinks with her fingers and a painter with her brush. It’s that kind of feeling that makes me want to go on writing.’ At this point, the subject of the Muse comes up. Is this something Friggieri believes in? ‘Waiting for the Muse to inspire you is just a poetic way of saying you need to have something to write about and you’re looking to find the right way of expressing it,’ Friggieri explains. ‘I write when I feel the urge or the need to write,’ he tells me with a smile.

The sheer volume of work Friggieri has built up over the years seems to imply that he writes daily. But in reality, his workflow is more akin to sprints than a marathon. He tells me deadlines are a good motivator for him to write, providing a tangible goal he can work towards. ‘My first two collections of short stories were commissioned as weekly contributions to local newspapers,’ Friggieri says. ‘That’s how ‘Ir-Ronnie’ was born.’ Ir-Ronnie is a man who finds himself overwhelmed by life’s pressures: family, work and everything in between. As he starts to lose touch with reality, ‘ordinary, everyday living becomes an ordeal for him, an obstacle race, a struggle for survival,’ says Friggieri. More recent works, such as his latest collections of short stories—Nismagħhom jgħidu and Il-Gżira l-Bajda u Stejjer oħra—also reflect this realism, exploring the complexity of interpersonal relations between different people from different walks of life. On the other hand, Ħrejjef għal Żmienna (Tales for Our Times) finds its roots in magical realism, which makes these stories a very different experience for his readers. The books have been well received, with translations into English, French, and German. Paul Xuereb, who worked on the English translation, described the tales as ‘drawing on the dream-world and waking reveries to suggest the ambiguity and often vaguely perceived reality of our lives.’

The Creative Philosopher

When it comes to talking about his other works and creativity, Friggieri often refers to language. When I asked him about his thoughts on creativity and whether he believed everyone to be ‘creative’, his response was positive. ‘As human beings, we are all, up to a point and in some way, creative,’ he says. A prime example is humanity’s use of language. ‘Think of the way we use language. Dictionaries normally tell you how many words they contain, but there’s no way you can count the number of sentences you can produce with those words. Language enables us to be creative in that sense, because we can use it whichever way we like, to communicate our thoughts and express our feelings freely, without being bound by any definite set of rules. In a very real sense, every individual uses language creatively, in a way that is very much his or her own. I think the best way to understand what creativity is all about is to start from this very simple fact.’

Language enables us to be creative in that sense, because we can use it whichever way we like, to communicate our thoughts and express our feelings freely, without being bound by any definite set of rules.

Is Friggieri creative when he writes his philosophical papers? ‘Yes,’ he nods. ‘Each kind of writing has its own characteristic features. But creativity is involved in all of them.’ With philosophy, ‘you need more time,’ he notes. ‘You need to know what others have said about the subject, so it involves researching the topic before you get down to saying what you think about it. When it comes to writing a poem or play, you’re much freer to say what you like, much less constrained.’

In fact, Friggieri has five plays under his belt. Here is where the two worlds of academia and creative writing merge. ‘In three of my five full-length plays, I make use of historical characters (Michelangelo, Caravaggio, Socrates) to highlight a number of  issues in ethics and aesthetics that are still very much alive today,’ says Friggieri. Taking L-Għanja taċ-Ċinju (Swansong) as an example, Friggieri explains how ‘Socrates defends himself against his accusers by raising the same kind of moral issues one finds in Plato’s Apology. The Michelangelo and Caravaggio plays, on the other hand, highlight important questions in aesthetics, such as the value of art, the relation between art and society, the presence of the artist in the work, the difference between good and bad art, and the mark of genius.’

Talking of theatre, Friggieri remembers how, before writing his first play, he had directed several performances. This was where he learnt the trade and what it meant to have a good production. ‘I have also had the good fortune of working with a group of dedicated actors from whom I learnt a lot. In my view, one should spend some time working in theatre before starting to write for it.’

As time was pressing, and the sun was starting to move away from its opportune place in the window, I asked Friggieri one last question, the one I had been obviously itching to ask. What advice does he have for writers? The answer I got was one I should have expected. ‘Budding writers should write. Then they should show their work to established practitioners in the field. The first attempts are always awkward. As time goes by, one learns to be less explicit and more controlled, to use images to express one’s thoughts where poetry is concerned, to develop an ear for dialogue if one is writing a play, to produce well-rounded characters in a novel, construct interesting plots, and so on. All this takes time, but it will be worth the effort in the end.’ And with that, we had the perfect closing.   

Author: Cassi Camilleri

 

Mind the Gap

The world is changing. Technologies are developing rapidly as research feeds the accelerating progress of civilisation. As a result, the job market is reacting and evolving. The question is: Are people adapting fast enough to keep up? Words by Giulia Buhagiar and Cassi Camilleri.

Mur studja ha tilħaq.’ (Study for a successful future.) 

From an early age, most Maltese students are conditioned to think this way. You need a ‘proper education’ to land yourself a ‘good job’. But students graduate, and with freshly printed degrees in hand, they head into the job market only to be disappointed when the role they land seems unrelated to their degree. Yet vacancies are ready for the taking; there are many unfilled jobs in the STEM fields, which create 26% of all new vacancies according to recent research from the National Statistics Office.

So, if there are vacancies available, what is the problem? A skills gap. 

Academic qualifications do not guarantee that graduates have the right skills for work. At a conference addressing the skills gap organised by the Malta University Holding Company (MUHC) and the Malta Business Bureau (MBB), Altaro Software co-founder and CEO David Vella confirmed this problem. In previous years, Altaro mostly employed experienced developers; however, increased demand led them to realise that there weren’t enough of these candidates out there for them. 

To fill those roles, they extended the call to younger people, but Vella found that they were not fully equipped and ready to go. This was when he realised that they needed to change tactics. ‘Now we realise that we need to start hiring junior people and build up their skills.’ Investment needs to be made by both sides.’ 

What every relationship needs 

Better communication between business and academia could improve the skills gap. However, this kind of engagement is easier to manage in some institutions and industries than others, and bringing those worlds together poses many challenges. At the same conference, MUHC CEO Joe Azzopardi noted how start-ups and small businesses often do not have the resources to organise such exchanges. The wall between them and students is a difficult one to get over. However, there is a new initiative seeking to remedy this situation.

Go&Learn is a project bridging education and industry through an online platform that effectively catalogues training seminars and company visits in a multitude of sectors, for students and educators alike. The initiative has garnered a slew of supporters. Sixty companies from all over the world are listed on the site, including some local names: Thought3D, ZAAR, and Contribute Water, to name a few. This year was Go&Learn’s third edition, and with 17 European regions from across 10 countries involved, it focused on the STEM fields. In Malta, the team behind Go&Learn, also a collaboration between MUHC and the MBB, have worked together to create two new programmes. 

One was dedicated to ICT for business, leisure, and commodity. It saw students visit and learn from local companies Altaro, Scope, MightyBox, Trilith, and Flat Number. Students said that the visits helped them achieve a better understanding of the sector and its nuances. ‘For us students, the fact that we are exposed to the internal working of a business’s environment, it’s an eye-opener,’ said University of Malta (UM) student Maria Cutajar. The second was related to food, involving Elty food, Benna, Fifth Flavour, Da Vinci Pasticceria, and Contribute Water. In this case, the opportunity even attracted foreign students. Go&Learn is acting as a vital bridge between education and industry that can help to minimise the skills gap.

The skills gap exists for many reasons: prejudices towards certain industries, lack of information available on others, and much more. However, education can play an important part in fixing this problem.

Bringing STEM to life 

The skills gap exists for many reasons: prejudices towards certain industries, lack of information available on others, and much more. However, education can play an important part in fixing this problem. Currently, local systems are falling short of reacting quickly and addressing new needs in industry. A lot of attention is placed on short-term goals such as exams and assignments, rather than the bigger picture and real-world tasks. This kind of attitude in science education tends to be exacerbated by the notion that its subjects are for ‘nerds’ and ‘brainiacs’. This can be a daunting prospect for young children who don’t see themselves as ‘smart enough’. It can drive lots of young talent away from STEM subjects.

We need to bring fresh talent into STEM by showing how exciting, accessible, and relevant the field actually is. The solution, UM Rector Prof. Alfred Vella says, is to start right at the beginning: ‘We need to inspire teachers.’ This includes attracting the best teachers by providing appropriate salaries. Through education, we need to change the impressions given to children about science and what it means. ‘When I was younger, they used to tell me, why do you want to do science? Wouldn’t it be better to be a doctor? Engineers were seen more as grease monkeys,’ Vella said with a smile. Science should be engaging, inspiring, and fun. For this reason, he commends ESPLORA as being ‘the single most important feature in Malta.’ Vella believes classrooms should be an extension of the ESPLORA centre in their efforts to bring science to life. In addition to teachers inspiring future generations, parents also need to see STEM jobs as a good career for their children, and businesses need to show parents that exciting careers are available by pursuing STEM subjects. Without this, early encouragement might be fruitless.

With more young people taking up STEM subjects, the potential ripple effect will be vast. These future professionals will be able to conduct more research. The enormous benefits to be reaped from having more people excited about STEM subjects means the burden does not fall solely at the feet of teachers and parents. ‘It is also the job of businesses to show the relevance and benefits of STEM,’ says the CEO of the MBB, Joe Tanti. Go&Learn is providing an arena for business to interact with students and for universities to use their influence positively. 

Looking ahead

From children’s classrooms to the skills gap in our economy, everything is intertwined. We need a multi-pronged approach to tackle as many aspects as possible and implement lasting changes. For one thing, we need to take a good look at our education system and how it treats STEM subjects. We also need to bring business and education together, enabling them to communicate more effectively. With Go&Learn starting this much-needed shift, the door is open to more innovative initiatives. Who’s in? 

Authors: Giulia Buhagiar and Cassi Camilleri

Maltese Gaming Goes Global

With ever more digital games companies opening their doors in Malta, standing out can be difficult. Dawn Gillies talks to Dorado Games co-founder Simon Dotschuweit to find out how a small company is carving out its niche in an industry of big players.

In 1974, long before the Internet was around, Mazewar introduced the world’s first computer-generated virtual world. With a serial cable to connect computers, friends could play over a network, competing with and against one another for the first time. The Internet now allows thousands of people from opposite sides of the globe to battle it out simultaneously in games set in online virtual worlds like World of Warcraft.

Digital gaming is an industry on the rise, and Malta has seen success after success. It’s a multi-billion dollar enterprise, taking in an astounding $30.7 bn globally in 2017 alone according to Statista. In recent years there has been a surge in free-to-play online games. With so many free games competing for our attention, you might wonder where the money comes from. It may seem counterintuitive, but these free online games sometimes generate higher profits than paid counterparts. Multiplayer PC beat ’em up Dungeon Fighter Online reportedly made an astonishing $1.6 bn in 2017. 

With more than 30 digital games companies in Malta alone, it’s a competitive industry to take on. Yet Simon Dotschuweit and Nick Porsche have created Dorado Games, launched real-time grand-strategy game Conflict of Nations, and gained over 400,000 customers.

Porsche and Dotschuweit brought different skills to the table: Dotschuweit came from an IT and technology background, while Porsche gained his experience as creative director for the Battlestar Galactica online game.

Dorado’s Origin Story 

Simon Dotschuweit

Whilst working for the independent creators, publishers, and distributors of digital games Stillfront Group, Dotschuweit was already mulling over some new game ideas. The game engines, platforms, and building blocks were all at his disposal. What he needed was a collaborator. That was when Nick Porsche appeared on the scene.

Porsche and Dotschuweit brought different skills to the table: Dotschuweit came from an IT and technology background, while Porsche gained his experience as creative director for the Battlestar Galactica online game. Their ideas had Stillfront interested. They were in the early stages of building a game, and the endeavour was gaining support. ‘It was going well, and the company wanted to go ahead with it.’ Two years later, Dorado Games was acquired by the Stillfront Group.

When most of us think video games, we immediately think of games consoles. So why choose to create an online game? Or, for that matter, one that’s free?

Dotschuweit says, ‘They’re a lot more fun to do. You have more control. Usually you self-publish. You can do stuff more iteratively. You can release and then improve. With console games, you need a large publishing partner that will take a large portion of the revenue.’ With Dorado constantly striving to improve their online world for players, the ability to continually update was a big draw for them. 

Nick Porsche

The world of online gaming better lends itself to strategy games. With Dotschuweit and Porsche already big fans, their goal was to create a game they wanted to play. Their business model is also better suited to online gaming than consoles. ‘It’s free to play, so we incentivise players to pay for extra features, which doesn’t work well on console.’ This is where the money comes from. Players pay to construct buildings or train their troops more quickly, giving them an advantage over the competition.

But Stillfront’s acquisition of Dorado meant it was decision time for Dotschuweit. He had to choose between keeping his comfortable job with Stillfront, or taking on a new challenge in the startup world. Living in China with his family at the time, the ramifications of that decision were huge. Porsche was already in Malta, incentivised by the Maltese government’s support of new businesses. In the end, Dotschuweit felt the opportunity to join forces was too great to pass up. He made the leap.

The Rise to Success 

Money was key. Dotschuweit tells us, ‘We managed to secure quite a sizeable employment-based grant from Malta Enterprise for our company, which was of course a very nice plus. And Malta is a really nice place!’ The grant not only helped Dorado win over investors, but it reduced risk in an industry that’s infamous for its kill rate, both in-game and in real life. Suffice to say that coming out on top in the gaming world is not guaranteed. 

Working in a start-up was also a change for Dotschuweit. Having previously worked for US tech giant IBM, he wanted to make a mark with this new venture. ‘You get to have a lot more impact. Your presence matters a lot more to a small business; it’s a lot more fun. You get to wear lots of hats and get a lot of experience.’ The busy and exciting nature of a small business appealed to him much more than clocking in to a regular office job. 

The good times continued rolling with more support coming in from the University of Malta’s (UM) Centre for Entrepreneurship and Business Incubation (CEBI). CEBI houses the TAKEOFF programme which supports new businesses and provides facilities for them. Dr Joseph Bartolo and Prof. Russell Smith are familiar names when it comes to Maltese start-ups, and they have both been an influential part of Dorado’s story. They now operate from the TAKEOFF building on UM’s Msida campus. 

But Dorado’s journey is not all smooth sailing. ‘We are a live service and we don’t have separate teams for operations and expansions, so that sometimes means your plans change!’ explains Dotschuweit. It’s all hands on deck to fix any problems. ‘It’s part of the bane and the fun of operations. But it doesn’t get boring!’ he says. This means that a day of meetings can quickly turn into a hectic day of making sure the game is running smoothly. They don’t want to disrupt players’ gameplay if they can avoid it.

In the past, Dorado hired game developers to bring their ideas to life. But this modus operandi changed when it came to Conflict of Nations. With this project, Dotschuweit and Porsche wanted more control, and they were ready to invest. They dug their heels in and hired their own team. 

Simon Dotschuweit and Nick Porsche together with the Dorado Games team

A game of political and military tactics with elements of espionage, Conflict of Nations requires real-world diplomacy skills to move up in the world. Unlike most other strategy games, it takes place right here on Earth, making use of Google Maps to make the game truly global.

Bringing their dream team to life was a challenge. ‘Finding talent back then wasn’t the easiest thing,’ says Dotschuweit. But their perseverance has seen them build a close-knit team who have all contributed to Dorado’s success.

The quest for perfection is a common theme in Dorado’s story. The perfect team, the perfect platform, the perfect game. Their commitment to giving players the best possible experience is a testament to their investment in their projects. Taking the time to get the right team together has proved to be one of the many reasons for Dorado’s fast climb up the games industry ladder. Another was getting their game out quickly to get fan feedback as soon as possible. The Stillfront platform restricts them somewhat in their design, as it wasn’t made specifically for Dorado, by Dorado, but it has reduced their workload massively, allowing them to get Conflict of Nations launch-ready in a fraction of the time. Identifying and taking advantage of opportunities has also been key to their quick rise.

Many Lessons Learnt 

In the crowded world of online games, Dorado games has skillfully managed to carve out its place. Real-time negotiations and political tactics in Conflict of Nations are the stand-out features for fans who enjoy the long timescales and mental strategy involved. With this victory under their belt, we’ll soon see more from Dorado. They have plans to develop another game this year.

With years of experience in the industry, Dotschuweit has some advice for any future gaming entrepreneurs. ‘Get it out fast and get feedback. You can always improve it later.’ He notes the success of game jams in turning ideas into businesses and urges people to get involved. So, what are you waiting for? 

Author: Dawn Gillies

Young hearts run free

For the first time in Malta, a cardiac screening programme for young people aims to identify who among them are most at risk of sudden cardiac death. Here, Laura Bonnici chats with Dr Mark Abela to learn more about the Beat It project and the impact it is having on young lives across Malta. 

There are times in life when death haunts us all. It is most tragic when it strikes down our youth. This year, Italian footballer Davide Astori and Belgian cyclist Michael Goolaerts made headlines after they died unexpectedly. Also making headlines was sudden cardiac death (SCD). 

Ischaemic heart disease is the most common cause of cardiac deaths, its likelihood increasing with age. A blockage in one of the arteries supplying the heart starves it of oxygen and nutrients, leading to heart attacks, sometimes resulting in cardiac arrest, in which there is sudden and unexpected loss of electrical heart function. But SCD in young people is very different from cardiac death later in life. 

Dr Mark Abela

Much like Astori and Goolaerts, SCD victims are generally presumed to be in good health. Early symptoms are often incorrectly attributed to other issues or life changes. The result is a horrendous loss for the sufferer and their family and friends, who also have to weather biological, psychological, and social repercussions. Seeing these events unfold, specialist trainee in Cardiology Dr Mark Abela felt the time was right to offer an SCD screening programme to young people in Malta. He called the project Beat It. 

The idea behind Beat It was inspired by the UK-based NGO Cardiac Risk in the Young [CRY], Abela notes. ‘CRY offers screening to young people between 14 and 35 to identify those who might be prone to heart disease. They then give follow-up advice, support, and evaluations accordingly. I realised that a similar programme would be very beneficial to young people here in Malta,’ says Abela. 

In Malta, the Beat It project has focused mainly on fifth form students between the ages of 14 and 16. The cardiac screenings attempt to identify those who may be susceptible to SCD, with those prone to it referred to hospital for further tests to catch the condition before it can strike.

‘Because athletes are believed to be at a higher risk for SCD, we need to have routine screening across all sporting disciplines,’ says Abela. ‘Sport has shown the medical community that young individuals who are susceptible to genetic heart disease are still at risk of SCD. Screening helps decrease this burden. Current evidence also supports that this risk is present for non-athletic youths—so why neglect these youngsters?’ 

Launched officially in October 2017, the Beat It project saw nine doctors, accompanied by a team of technicians and nurses, going into schools and running screenings. Students filled in a simple questionnaire and took an Electrocardiogram (ECG) test on the spot. ‘We analysed the results in the hope of identifying heart disease in the early stages, then advised the young people if they should consider some lifestyle changes,’ says Abela. This included advice ranging from easing up on tennis, to which career choices might be most appropriate for the student based on their health. The team also advised further medical treatment and organised follow-up appointments with specialists Dr Mark Sammut, Dr Tiziana Felice, and Dr Melanie Burg in some instances. In the end, the project screened 2,700 of the 4,300 eligible fifth form students across Maltese schools, all with the support of the school administrators and teachers, who ensured that everything ran smoothly. 

The significance of this project could also reach well beyond the lives of the young people themselves. ‘Since the country is so small and families are often inter-connected, genetic diseases in Malta tend to be more prominent,’ Abela emphasised. ‘The discovery of susceptibility to hereditary cardiac disease in any young person therefore also suggests that their parents or siblings may be at risk of SCD. With appropriate testing, the ripple effect of Beat It could preempt problems in entire families, maybe even saving someone’s life in the process.’

The project boosted awareness of cardiac disease and SCD for Maltese young people, their parents, and their teachers. UK data reports that eight out of 10 young deaths do not report symptoms beforehand. There is also a tendency for symptoms to be downplayed by educators who are not aware of potential problems. With this in mind, Beat It will also act as a learning platform. Since young people with cardiac abnormalities are at higher risk for exercise-related symptoms, physical education teachers are now more aware about potential red flags.

Celebrating the completion of the Beat It project, Abela expressed his gratitude for the team who made it possible. ‘The incredible dedication and teamwork of everyone involved has helped Beat It to effect positive change in young people’s lives, potentially saving some in the process.’  

Note: The Beat It project is a collaboration between the Cardiology Department at Mater Dei Hospital, the Ministry of Education, the University of Malta, and the Malta Heart Foundation and is supported by corporate sponsors including Cherubino Ltd.  through the Research, Innovation and Development Trust (RIDT) and TrioMed.

Author: Laura Bonnici

Openness: The case of the Valletta Design Cluster

Valletta should be a unique experience, open to all. This is Valletta 2018’s key vision for the bustling capital. A group of people focused on making this a reality is the Valletta Design Cluster team. Located at the Old Abattoir site in Valletta, the initiative is going to create a community space for cultural and creative practice. Words by Caldon Mercieca.

According to Anna Wicher from the PDR International Centre for Design and Research, design is ‘an approach to problem-solving that can be applied across the private and public sectors to drive innovation in products, services, society and even policy-making by putting people first.’ This people-centred approach to design is not just a theoretical framework, but a concrete method that engages people in a co-creative process. 

By bringing together people active in the cultural and social spheres, we want to have a concrete and meaningful impact on Malta’s diverse communities. We aim to provide support for students, start-ups, and creative enterprises and give social groups the necessary tools to empower those with different interests who nonetheless share the common purpose of using creativity for the social good. We also want to provide a new networking space for everyone. From students, to cultural and creative professionals, to residents, budding businesses and civil society groups, everyone will be welcomed at the Valletta Design Cluster.  

This philosophy of openness and diversity is one that has permeated every aspect of the project from the very beginning. Over the past three years, we have consulted with residents, students, schools, higher education institutions, artists, makers, and creatives to build the vision for the space. A range of public and independent organisations are also contributing to the project, providing both expertise and generous support. 

Work in progress at the Valetta Design Cluster

Thanks to the support from the European Regional Development Fund, the physical space for the Cluster as well as the urban public spaces around it are currently undergoing serious regeneration. Once finished, the Cluster will have a range of facilities, which were decided on following consultation with potential users. It will include a makerspace, coworking spaces, studios, a food-space, several meeting rooms and conference facilities, an exhibition space, and a public roof garden. All of these facilities have benefitted from input contributed by various potential users, by residents, and by organisations that have been interacting regularly with the team working on the Valletta Design Cluster. 

We believe that a community can only truly reach its potential when it opens itself up to collaborations which share a common goal. This does not mean turning a blind eye to the challenges faced by the community on a daily basis, or to the ever-evolving scenario that surrounds it, but rather cultivating a readiness to learn, an aptitude to develop networks built on trust, and a capacity to address problems with a practical, positive, can-do attitude. 

One valuable experience we are developing with our community stakeholders is Design4DCity. This annual initiative, which the Valletta Design Cluster team started back in 2016, sees creatives, residents, and local authorities joining forces to rework and improve a public space. We worked with the Valletta community in 2016, and continued with the Birżebbuġa community in 2017. In 2018 we plan to work again in Birżebbuġa as well as in Siġġiewi, and will involve children and young people in our public space projects. Such initiatives are providing very important insights into the application of collaborative, co-creative approaches involving multiple stakeholders. 

But the work of the Valletta Design Cluster is not restricted to the restoration or transformation of space. For the past three years, we have collaborated with the Malta Robotics Olympiad, teaming up with artistic curators and student organisations from the University of Malta (UM) to design and construct the pavilion for Valletta 2018. By the end of the project, participants had constructed a fully-recyclable 300 square meter pavilion and presented it to the public. This year we also supported SACES, the architecture students’ association at the UM, through a number of design and construction workshops. Branching out, we have done work with a number of creatives from various backgrounds in projects involving video-capture, artifact-curation, narrative development linked to cultural identities, and flexible use of available space through appropriately constructed spatial modules. 

Several workshops have also been held where project stakeholders were fully involved in training sessions, with the aim of building skills in user-centred design, applied to specific contexts. This meant interacting with students, researchers, creatives, residents, and organisations in developing what the Cluster can offer. One tool used in this process is the construction of a user persona, where the characteristics, interests and concerns of the user are gathered through interaction with potential users of a service. Students from a number of faculties have also provided their input in this process through dedicated workshops at the UM.

They also stressed that the Cluster needed to serve as a catalyst for networking and for strengthening entrepreneurial skills for people working in the creative sector.

All of this has become possible thanks to continuous collaboration and international networks which have contributed their resources to our projects. To assist us in this, the Valletta 2018 Foundation has joined Design4Innovation, an Interreg Europe project bringing together eight European countries all working towards using design to benefit society. 

While we have been on the receiving end of a lot of support, translating our philosophy of openness into practice involved an element of risk. During a series of tours that we organised on site for potential users of the Cluster, we had to be open to various views and perspectives about what the Cluster could be. Participants highlighted issues related to accessibility and affordability as key concerns. They also stressed that the Cluster needed to serve as a catalyst for networking and for strengthening entrepreneurial skills for people working in the creative sector. In some cases, we had to revisit some of our plans and open new discussions with the architects to made adjustments. On other occasions, we called people in again to discuss their ideas further and see how we could integrate their suggestions into our vision. 

Although we speak of cultural and creative industries, we should realise that the average number of people working in any single company is two. Indeed, 40% of designers in Malta are actually freelancers. The challenge for the Valletta Design Cluster here is to ensure flexibility and adaptability both in the physical infrastructure as well as the management of the Cluster. In this way, we can make the facility relevant for our users’ current needs, as well as cater to future ones. 

The next stage in understanding our community of potential users better is to work together on the creation of a Design Action Plan. The Design Action Plan will highlight concrete actions to be undertaken by the Cluster during the first three years of its operation. It will serve as the main reference tool to structure the Valletta Design Cluster’s interaction with its community of users, practitioners, enterprises, and beneficiaries. Based on this open process, the Valletta Design Cluster aims at establishing itself as a new community-driven platform for cultural and creative practice in Malta.  

Author: Caldon Mercieca