STEM ambassadors thrashing stereotypes

Over the last four decades, STEM industries have risen to great heights. Scientific, technological, engineering, and mathematical minds have been called to rally. And the demand continues. How can you contribute?

Few would dispute that technological and scientific advancements dominate the 21st century. Adverts provide ample proof. From tablets to smartphones, to robot home appliances and driverless cars, our world is changing fast. As a result, we are now living in a global knowledge-based economy where information can be considered as the highest form of currency. This reality comes with both benefits and challenges. 

Statistics from 2013’s European Company Survey show that 39% of European Union-based firms had difficulty recruiting staff with STEM skills. Malta is no exception. Another report in 2018 showed that people with STEM careers are still in short supply locally, especially in the fields of healthcare, ICT, engineering, and research. So, while the jobs are available, there aren’t enough people taking up STEM careers, and this is holding Malta back. 

There are many reasons for this trend. For one, Malta has a low number of tertiary level graduates; the third lowest in the EU. An array of harmful stereotypes can also shoulder some blame. The ‘fact’ that people in math, science, and technology ‘don’t have a social life’ is unhelpful. The ‘nerd’ image is still prevalent, especially among the younger generations that are still in primary and secondary school. Then there is the ‘maleness’ associated with STEM jobs and industries. According to Eurostat statistics, in 2017, from 18 million scientists and engineers in the EU, 59% were men and 41% women. 

Still, this is far from the whole picture. 

Employers have reported instances where, despite having enough graduates to fill roles, applicants did not possess the right non-technical skills for the job. This was especially true for abilities such as communication, creative thinking, and conflict resolution. 

Many were unprepared to work in a team, to learn on the job, and to problem solve creatively. This is a real concern, especially for the country’s future. At the rate with which markets are evolving, a decade from now young people will be applying for jobs that do not exist today, and the country needs to prepare students for these roles. And it has to start now. 

The Malta Council for Science and Technology (MCST) is trying to do this through an Erasmus+ project called RAISE. They are launching an Ambassador Programme to empower young students to take up the STEM mantle. STEM Career Cafés are going to be popping up in schools all over Malta, alongside a Career Day at Esplora aimed to inform and inspire. This is where you come in.

They want undergraduates from the University of Malta and MCAST to work with Esplora by sharing your experiences in STEM and telling your stories to encourage those who may be considering a STEM career. STEM Ambassadors will gain important public engagement skills while making research and science careers more accessible.

STEM is crucial in our contemporary world; our economies depend on it. It has completely changed the way we live and opened up new prospects for a future we never imagined. For those who have already made up their mind to be a part of it, there is now the opportunity to empower others and guide them in finding their own path. 

Note: To become a STEM Ambassador, email programmes@esplora.org.mt or call 2360 2218.

The MCST, the University of Malta, and the Malta College of Arts, Science and Technology have embarked on a national campaign to promote STEM Engagement. Its first activity was a National STEM Engagement Conference.

The Philosophy of Creativity

In this age of specialisation, finding a niche is key to most people’s career progression. But it is not the only way. Cassi Camilleri sits down with philosopher poet Prof. Joe Friggieri to gain insight into his creative process.

Prof. Joe Friggieri

It was a very warm April day when I found myself sitting in front of Prof. Joe Friggieri. My heart was racing—I had just run up three flights of stairs for a rescheduled meeting after having missed our first earlier in the day. I had lost track of time while distributing magazines around campus. My eyes briefly scanned his library, wishing it was mine, then got right down to the business of asking questions.

Friggieri balances between two worlds: the academic and the creative. His series Nisġa tal-Ħsieb, the first history of philosophy in Maltese, is compulsory reading for philosophy students around the island. His collections of poetry and short stories have seen him win the National Literary Prize three times. I ask Friggieri if he separates his worlds in some way. ‘I can’t stop being a philosopher when I’m writing a short story or play. Readers and critics of my work have pointed that out in their reactions,’ he says. ‘I do not necessarily set out to make a philosophical point in my output as a poet, short-story writer, or playwright, but that kind of work can still raise philosophical issues.’

‘Dealing with matters of great human interest—such as love or the lack of it, happiness, joy and sorrow, the fragility of human relations, otherness, and so on—in a language that is markedly different from the one used in the philosophical analysis of such topics can still contribute to that analysis by creating or imagining situations that are close to the experiences of real human beings,’ Friggieri illustrates.

The urge to write

In reality, Friggieri is usually inspired by day-to-day moments, things normally overlooked in today’s loud and busy world. ‘In my literary works, I am inspired by what I see, hear, and feel; by people and events, by what I read about and by what I can remember,’ he says. It could be anything from a news item to a painting, a whiff of cigarette smoke, a piece of music, or a word overheard at a party. ‘All of that can trigger off an idea. Then, when I’m alone, I seek to elaborate the thought and to convey it to others by means of an image or series of images in a poem, or as part of the plot in a short story or play.’

While on the subject of inspiration and starting points, I wondered: how does Friggieri work? First, he swiftly explains his aversion to using computers for his writing. ‘I do all my writing the old-fashioned way,’ he notes. ‘I use pen and paper. I find it much easier to write that way than on my computer. It feels like my thoughts are taking shape literally as I push my pen from left to right across the page. I think with my pen, much in the same way that a concert pianist thinks with her fingers and a painter with her brush. It’s that kind of feeling that makes me want to go on writing.’ At this point, the subject of the Muse comes up. Is this something Friggieri believes in? ‘Waiting for the Muse to inspire you is just a poetic way of saying you need to have something to write about and you’re looking to find the right way of expressing it,’ Friggieri explains. ‘I write when I feel the urge or the need to write,’ he tells me with a smile.

The sheer volume of work Friggieri has built up over the years seems to imply that he writes daily. But in reality, his workflow is more akin to sprints than a marathon. He tells me deadlines are a good motivator for him to write, providing a tangible goal he can work towards. ‘My first two collections of short stories were commissioned as weekly contributions to local newspapers,’ Friggieri says. ‘That’s how ‘Ir-Ronnie’ was born.’ Ir-Ronnie is a man who finds himself overwhelmed by life’s pressures: family, work and everything in between. As he starts to lose touch with reality, ‘ordinary, everyday living becomes an ordeal for him, an obstacle race, a struggle for survival,’ says Friggieri. More recent works, such as his latest collections of short stories—Nismagħhom jgħidu and Il-Gżira l-Bajda u Stejjer oħra—also reflect this realism, exploring the complexity of interpersonal relations between different people from different walks of life. On the other hand, Ħrejjef għal Żmienna (Tales for Our Times) finds its roots in magical realism, which makes these stories a very different experience for his readers. The books have been well received, with translations into English, French, and German. Paul Xuereb, who worked on the English translation, described the tales as ‘drawing on the dream-world and waking reveries to suggest the ambiguity and often vaguely perceived reality of our lives.’

The Creative Philosopher

When it comes to talking about his other works and creativity, Friggieri often refers to language. When I asked him about his thoughts on creativity and whether he believed everyone to be ‘creative’, his response was positive. ‘As human beings, we are all, up to a point and in some way, creative,’ he says. A prime example is humanity’s use of language. ‘Think of the way we use language. Dictionaries normally tell you how many words they contain, but there’s no way you can count the number of sentences you can produce with those words. Language enables us to be creative in that sense, because we can use it whichever way we like, to communicate our thoughts and express our feelings freely, without being bound by any definite set of rules. In a very real sense, every individual uses language creatively, in a way that is very much his or her own. I think the best way to understand what creativity is all about is to start from this very simple fact.’

Language enables us to be creative in that sense, because we can use it whichever way we like, to communicate our thoughts and express our feelings freely, without being bound by any definite set of rules.

Is Friggieri creative when he writes his philosophical papers? ‘Yes,’ he nods. ‘Each kind of writing has its own characteristic features. But creativity is involved in all of them.’ With philosophy, ‘you need more time,’ he notes. ‘You need to know what others have said about the subject, so it involves researching the topic before you get down to saying what you think about it. When it comes to writing a poem or play, you’re much freer to say what you like, much less constrained.’

In fact, Friggieri has five plays under his belt. Here is where the two worlds of academia and creative writing merge. ‘In three of my five full-length plays, I make use of historical characters (Michelangelo, Caravaggio, Socrates) to highlight a number of  issues in ethics and aesthetics that are still very much alive today,’ says Friggieri. Taking L-Għanja taċ-Ċinju (Swansong) as an example, Friggieri explains how ‘Socrates defends himself against his accusers by raising the same kind of moral issues one finds in Plato’s Apology. The Michelangelo and Caravaggio plays, on the other hand, highlight important questions in aesthetics, such as the value of art, the relation between art and society, the presence of the artist in the work, the difference between good and bad art, and the mark of genius.’

Talking of theatre, Friggieri remembers how, before writing his first play, he had directed several performances. This was where he learnt the trade and what it meant to have a good production. ‘I have also had the good fortune of working with a group of dedicated actors from whom I learnt a lot. In my view, one should spend some time working in theatre before starting to write for it.’

As time was pressing, and the sun was starting to move away from its opportune place in the window, I asked Friggieri one last question, the one I had been obviously itching to ask. What advice does he have for writers? The answer I got was one I should have expected. ‘Budding writers should write. Then they should show their work to established practitioners in the field. The first attempts are always awkward. As time goes by, one learns to be less explicit and more controlled, to use images to express one’s thoughts where poetry is concerned, to develop an ear for dialogue if one is writing a play, to produce well-rounded characters in a novel, construct interesting plots, and so on. All this takes time, but it will be worth the effort in the end.’ And with that, we had the perfect closing.   

Author: Cassi Camilleri

 

Openness: The case of the Valletta Design Cluster

Valletta should be a unique experience, open to all. This is Valletta 2018’s key vision for the bustling capital. A group of people focused on making this a reality is the Valletta Design Cluster team. Located at the Old Abattoir site in Valletta, the initiative is going to create a community space for cultural and creative practice. Words by Caldon Mercieca.

According to Anna Wicher from the PDR International Centre for Design and Research, design is ‘an approach to problem-solving that can be applied across the private and public sectors to drive innovation in products, services, society and even policy-making by putting people first.’ This people-centred approach to design is not just a theoretical framework, but a concrete method that engages people in a co-creative process. 

By bringing together people active in the cultural and social spheres, we want to have a concrete and meaningful impact on Malta’s diverse communities. We aim to provide support for students, start-ups, and creative enterprises and give social groups the necessary tools to empower those with different interests who nonetheless share the common purpose of using creativity for the social good. We also want to provide a new networking space for everyone. From students, to cultural and creative professionals, to residents, budding businesses and civil society groups, everyone will be welcomed at the Valletta Design Cluster.  

This philosophy of openness and diversity is one that has permeated every aspect of the project from the very beginning. Over the past three years, we have consulted with residents, students, schools, higher education institutions, artists, makers, and creatives to build the vision for the space. A range of public and independent organisations are also contributing to the project, providing both expertise and generous support. 

Work in progress at the Valetta Design Cluster

Thanks to the support from the European Regional Development Fund, the physical space for the Cluster as well as the urban public spaces around it are currently undergoing serious regeneration. Once finished, the Cluster will have a range of facilities, which were decided on following consultation with potential users. It will include a makerspace, coworking spaces, studios, a food-space, several meeting rooms and conference facilities, an exhibition space, and a public roof garden. All of these facilities have benefitted from input contributed by various potential users, by residents, and by organisations that have been interacting regularly with the team working on the Valletta Design Cluster. 

We believe that a community can only truly reach its potential when it opens itself up to collaborations which share a common goal. This does not mean turning a blind eye to the challenges faced by the community on a daily basis, or to the ever-evolving scenario that surrounds it, but rather cultivating a readiness to learn, an aptitude to develop networks built on trust, and a capacity to address problems with a practical, positive, can-do attitude. 

One valuable experience we are developing with our community stakeholders is Design4DCity. This annual initiative, which the Valletta Design Cluster team started back in 2016, sees creatives, residents, and local authorities joining forces to rework and improve a public space. We worked with the Valletta community in 2016, and continued with the Birżebbuġa community in 2017. In 2018 we plan to work again in Birżebbuġa as well as in Siġġiewi, and will involve children and young people in our public space projects. Such initiatives are providing very important insights into the application of collaborative, co-creative approaches involving multiple stakeholders. 

But the work of the Valletta Design Cluster is not restricted to the restoration or transformation of space. For the past three years, we have collaborated with the Malta Robotics Olympiad, teaming up with artistic curators and student organisations from the University of Malta (UM) to design and construct the pavilion for Valletta 2018. By the end of the project, participants had constructed a fully-recyclable 300 square meter pavilion and presented it to the public. This year we also supported SACES, the architecture students’ association at the UM, through a number of design and construction workshops. Branching out, we have done work with a number of creatives from various backgrounds in projects involving video-capture, artifact-curation, narrative development linked to cultural identities, and flexible use of available space through appropriately constructed spatial modules. 

Several workshops have also been held where project stakeholders were fully involved in training sessions, with the aim of building skills in user-centred design, applied to specific contexts. This meant interacting with students, researchers, creatives, residents, and organisations in developing what the Cluster can offer. One tool used in this process is the construction of a user persona, where the characteristics, interests and concerns of the user are gathered through interaction with potential users of a service. Students from a number of faculties have also provided their input in this process through dedicated workshops at the UM.

They also stressed that the Cluster needed to serve as a catalyst for networking and for strengthening entrepreneurial skills for people working in the creative sector.

All of this has become possible thanks to continuous collaboration and international networks which have contributed their resources to our projects. To assist us in this, the Valletta 2018 Foundation has joined Design4Innovation, an Interreg Europe project bringing together eight European countries all working towards using design to benefit society. 

While we have been on the receiving end of a lot of support, translating our philosophy of openness into practice involved an element of risk. During a series of tours that we organised on site for potential users of the Cluster, we had to be open to various views and perspectives about what the Cluster could be. Participants highlighted issues related to accessibility and affordability as key concerns. They also stressed that the Cluster needed to serve as a catalyst for networking and for strengthening entrepreneurial skills for people working in the creative sector. In some cases, we had to revisit some of our plans and open new discussions with the architects to made adjustments. On other occasions, we called people in again to discuss their ideas further and see how we could integrate their suggestions into our vision. 

Although we speak of cultural and creative industries, we should realise that the average number of people working in any single company is two. Indeed, 40% of designers in Malta are actually freelancers. The challenge for the Valletta Design Cluster here is to ensure flexibility and adaptability both in the physical infrastructure as well as the management of the Cluster. In this way, we can make the facility relevant for our users’ current needs, as well as cater to future ones. 

The next stage in understanding our community of potential users better is to work together on the creation of a Design Action Plan. The Design Action Plan will highlight concrete actions to be undertaken by the Cluster during the first three years of its operation. It will serve as the main reference tool to structure the Valletta Design Cluster’s interaction with its community of users, practitioners, enterprises, and beneficiaries. Based on this open process, the Valletta Design Cluster aims at establishing itself as a new community-driven platform for cultural and creative practice in Malta.  

Author: Caldon Mercieca

Reinventing our campus

The University of Malta is a second home to thousands of students, academics, researchers, and staff. The question is: Is the Msida campus being used to its fullest potential to welcome and serve all these people? Following the M.Arch program at the Faculty for the Built Environment, a group of students turned their critical gaze towards the spaces in and around the Msida campus to answer this question.

There is no special formula for producing a design strategy. It is equal parts critical thinking and creativity. However, there is a key truth that helps frame things for designers: create the space as though you are using it yourself. In this case, the students were already users. As a result, they designed solutions for campus spaces wearing not only a ‘student hat’ but a ‘design, user and evaluator’ hat. They thought of planning tools, SMART objectives, space, and evaluation standards. They also considered the ‘eight dimensions of product quality management: performance, features, reliability, conformance, durability, serviceability, aesthetics, and perceived quality. 

The designs show how spaces should reflect the way people really want to use them.

In the end, student Alison Galea brought life back into the light well inside the Faculty for the Built Environment, turning it into a student hangout area with a lounge and relaxation room. Jessica Galea re-visited the outdoor space at the science lecture theatre to make way for some creative outdoor furniture and futuristic shapes intended for breaks between lectures. Brandon Saliba re-thought the Quad ditch, introducing new seating with versatile materials and better-managed spaces, perhaps encouraging others to soak in the summer sun during the end of semester time, preempting the much-needed summer break. 

The designs show how spaces should reflect the way people really want to use them. Once designers place themselves as users in the centre of the project and build solutions around those needs, the gap between design for its own sake and design used to make change begins to close. 

Author: Dr Rebecca Dalli Gonzi

A generation game

Sharing memories, ideas, and feelings is something we usually do with friends. What if you were asked to do it with a stranger? And what if that stranger was ‘from a different time’? Active Age – Intergenerational Dialogue project creator Charlotte Stafrace has the answers.

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l-għ

L-għ is a thoughtful, innovative, and interactive exhibition. The reaction it provokes is from the very base of the senses and is the first final year project exhibition from BFA in Digital Arts degree students organised by the Department of Digital Arts, Faculty of Media and Knowledge Sciences.

The exhibitors chose an intriguing moniker: the most enigmatic and iconic rune in the Maltese alphabet (L-għ). Together they used it as a starting point and explored the thematic elements it connotes. The students tapped into six themes and developed twelve projects.

Despite majoring in animation or graphic design, each artist worked with a subject they discovered and developed over several months. Creativity and variety are abundant, with projects ranging from audio-visual experiments and curatorial work to interactive documentaries and highly thematic visual material. The body of research and thought behind each project sheds recognition on conceptual and creative transformations currently occurring in the practice of art and design. They shift the boundaries of art, design, and media and how they can be used together.


L-għ, the Degree Exhibition of the BFA in Digital Arts (Department of Digital Arts, Faculty of Media and Knowledge Sciences, University of Malta). Artists: Ramon Azzopardi, Matthew Calleja, Caroline Curmi, Darryl Farrugia, Danika Muscat, Angele Pollacco, Lucrezia Rapa, Pascale Spiteri, Michelle Trapani, Siobhan Vassallo, Matthew Vella and Ryan Zammit Pawley.