Robots in the Classroom

Reuben Ferrante, a University of Malta Engineering graduate and founder of eeRoot, has developed a small robot called eeMod. eeMods are built from only two modules stacked on top of each other. The bottom module is a ‘sensor hub’ that can sense the environment around it. It does so through connections (wifi, bluetooth, USB, microSD card slot), several sensors (gyroscope, accelerometer, light sensors), and a bit more wizardry. The second module is the controller, or brain. Its programmable controller is entirely compatible with the Arduino platform—a standard used worldwide. A set of wheels let’s the eeMod zip around.

Because the robot’s brain is empty by default, it can be hooked up to a computer to upload data. eeMods understand complex instructions and can utilise their senses to act accordingly. Users can start programming by using a very simple Arduino compatible drag and drop interface, and later make the transition to writing their own code. Having all that technology in one sleek package is one of the their unique selling points. Although eeMods were originally designed to streamline the scientific workflow in robotics, it is receiving a lot of attention from educational institutions. The robot’s simplicity allows it to be uses in schools giving children early insight into robotics. Ferrante has received multiple requests to provide a syllabus paired to the eeMods and tailored to Malta’s educational system.

Sphero is another miniature classroom robot, but looks very different from an eeMod. The company SPRK provides a near indestructible ball that can move around via various motors at its core. Recently the developers made it possible to programme Sphero through a smartphone app. For some quick fun the ball can also be remote controlled using the same app. It can move across all kinds of surfaces, and even through water—the perfect classroom bot.

The robots approach education from different angles and target different age groups. eeMods are the perfect device to delve into the technology behind robotics and learn programming algorithms early, while Sphero is a nice toy to play around with, enabling even technophobe people to experience the miracle that robots are.

With an increasing presence in everyday life robots are here to stay, in one form or the other. Allowing children to get familiar with the technology early helps teach lifelong skills and inspire them for the rest of their life.

For more information visit the official eeRoots website.

This article first appeared in ‘Sounds of Science’ in the Times of Malta, May 22 2016.

Science, art, academia: Star Trek

The Star Trek academic symposium will be held at the Faculty of ICT, University of Malta, on 15 and 16 July 2016. This event will be a platform for both academics from various disciplines as well as Star Trek fans to meet and explore the intersection between the humanities and the sciences. There will be inspirational presentations from national and international speakers, with the programme tailored to attract a wide audience. Contributors will be encouraged to explore contemporary issues in medicine, science, and technology as well as philosophical, psychological, and sociological issues connected with the science fiction entertainment franchise Star Trek.

A similar symposium was held in 2014 and which proved to be a worldwide first that successfully drew participation from many international scholars including American philosopher Jason Eberl, UK-based neonatologist and ethicist Neena Modi.

As a result of its success, this second event that marks the 50th anniversary from the launch of Star Trek: The Original Series is being organised. The event will be held under the auspices of the Humanities, Medicine and Sciences Programme (HUMS), a University of Malta programme set up to explore and encourage the interfaces between the humanities, medicine, and sciences. The Science Fiction Symposium will appeal to scientists and fans of science fiction alike..

For more information, visit the website.

Transform everything

Digital technology opens up new possibilities for the visual arts. It allows artists to go beyond the traditional constraints of art. Sculpture is a centuries-old tradition reliant on the relationship between the artefact, and its material and space around it. In the past, sculpture was confined to being a physical act; it produced three-dimensional tangible objects that had little to do with the digital world.

M-Galea--Jan-2016-3
Matthew Galea

But this is just one side, if you would forgive the pun, to sculpture. Sculpture can be viewed as a mental process. It is the act of remediating things, or rather reassigning meaning to objects. Marcel Duchamp’s infamous sculpture ‘Fountain’ (1917) is perhaps a perfect example of this. Meaning is a social and cultural construct created through interactions by people with the objects and their environment. Since meaning is fabricated by society, then it stands to reason how the same objects have held multiple interpretations through time.

Matthew Galea (supervised by Dr Vince Briffa) explored these social and cultural constructs to create novel artworks. To do so, he employed skills from different disciplines including drawing, painting, sculpture, music, and the other performing arts. But instead of expressing them individually he fused them into one art form. The various art forms could be experienced collectively, for example, as a musical instrument, or a painting, or even through movement.

The multidisciplinary approach also allowed Galea to investigate chemistry and physics as ways of generating content and engaging with the artefact. Galea produced an art installation that made use of the night sky, which itself has held multiple interpretations by humankind throughout time. The artwork transformed movement into audio and visual content.

Thanks to his research, Galea helped show how hyperdisciplinary artefacts that fuse various art forms are possible through digital technology. Computers can transform data into an image, audio, or text. Software can transform anything. Digital technology can enhance artworks’ interactivity with the audience, making visitors part of the artwork.

To see the project’s outcome visit the website.

This research was performed as part of a Master of Fine Art in Digital Art which Matthew Galea completed at the Faculty of Media and Knowledge Sciences (MaKS), University of Malta. It is partially funded by Master it! scheme. This scholarship is part-financed by the European Union—European Social Fund (ESF) under Operational Programme II—Cohesion Policy 2007–2013, ‘Empowering People for More Jobs and a Better Quality of Life’.

Blood, Genes, and You

Over the course of nine months, an entire human body is sculpted from a few cells into a baby. The blueprint is the information written into our DNA. But what happens if there is a mistake in these blueprints? Decades worth of research carried out in Malta and abroad have aimed to understand how these errors lead to a disease common in Malta and prevalent worldwide.
Scott Wilcockson talks to Dr Joseph Borg (Faculty of Health Sciences, University of Malta) to find out more.

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The Hidden History of the Maltese Genome

By reading someone’s DNA one can tell how likely they are to develop a disease or whether they are related to the person sitting next to them. By reading a nation’s DNA one can understand why a population is more likely to develop a disease or how a population came to exist. Scott Wilcockson talks to Prof. Alex Felice, Dr Joseph Borg, and Clint Mizzi (University of Malta) about their latest project that aims to sequence the Maltese genome and what it might reveal about the origins and health of the Maltese people.

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Rockets that Fail Safely

Spacecraft failures are spectacular. These unfortunate events are seared into the public memory. One reason why rockets can fail are software bugs. If a rocket’s computer system fails, that infamous blue screen leads to lost work hours, billions of Euro, and lives. Researchers from the Faculty of ICT and Faculty of Engineering (University of Malta) tell THINK about their collaboration with the European Space Agency (ESA) to test novel satellite software architecture to prevent rocket failure.

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Time to evolve

Urban areas suffer from crippling traffic issues and gross water wastage. The University of Malta could become a living experiment to test innovative solutions to these problems. Words by Natasha Padfield.

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The future of money?

Money has evolved hand in hand with society. Early civilisations exchanged goods, which were then replaced by precious metals, like gold and bronze that represented the value of other goods. This metal money was made efficient through banks. Banks kept a gold reserve issued to an owner against a certificate. These certificates became paper money. Today’s money revolution is digital. Words by Ryan Abela.

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eLeadership—Are we getting it right?

Matthew Gatt, eSkills Malta Foundation

To secure adequate growth and quality jobs, Europe needs eLeaders; people who are capable of driving innovation to capitalise on ICT advances. To identify these opportunities requires good eLeadership skills. Such skills enable people to lead their team towards identifying business models and exploiting key opportunities. This makes the best use of ICT that delivers the objectives of organisations.

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