The Star Trek academic symposium will be held at the Faculty of ICT, University of Malta, on 15 and 16 July 2016. This event will be a platform for both academics from various disciplines as well as Star Trek fans to meet and explore the intersection between the humanities and the sciences. There will be inspirational presentations from national and international speakers, with the programme tailored to attract a wide audience. Contributors will be encouraged to explore contemporary issues in medicine, science, and technology as well as philosophical, psychological, and sociological issues connected with the science fiction entertainment franchise Star Trek.
A similar symposium was held in 2014 and which proved to be a worldwide first that successfully drew participation from many international scholars including American philosopher Jason Eberl, UK-based neonatologist and ethicist Neena Modi.
As a result of its success, this second event that marks the 50th anniversary from the launch of Star Trek: The Original Series is being organised. The event will be held under the auspices of the Humanities, Medicine and Sciences Programme (HUMS), a University of Malta programme set up to explore and encourage the interfaces between the humanities, medicine, and sciences. The Science Fiction Symposium will appeal to scientists and fans of science fiction alike..
Digital technology opens up new possibilities for the visual arts. It allows artists to go beyond the traditional constraints of art. Sculpture is a centuries-old tradition reliant on the relationship between the artefact, and its material and space around it. In the past, sculpture was confined to being a physical act; it produced three-dimensional tangible objects that had little to do with the digital world.
Matthew Galea
But this is just one side, if you would forgive the pun, to sculpture. Sculpture can be viewed as a mental process. It is the act of remediating things, or rather reassigning meaning to objects. Marcel Duchamp’s infamous sculpture ‘Fountain’ (1917) is perhaps a perfect example of this. Meaning is a social and cultural construct created through interactions by people with the objects and their environment. Since meaning is fabricated by society, then it stands to reason how the same objects have held multiple interpretations through time.
Matthew Galea (supervised by Dr Vince Briffa) explored these social and cultural constructs to create novel artworks. To do so, he employed skills from different disciplines including drawing, painting, sculpture, music, and the other performing arts. But instead of expressing them individually he fused them into one art form. The various art forms could be experienced collectively, for example, as a musical instrument, or a painting, or even through movement.
The multidisciplinary approach also allowed Galea to investigate chemistry and physics as ways of generating content and engaging with the artefact. Galea produced an art installation that made use of the night sky, which itself has held multiple interpretations by humankind throughout time. The artwork transformed movement into audio and visual content.
Thanks to his research, Galea helped show how hyperdisciplinary artefacts that fuse various art forms are possible through digital technology. Computers can transform data into an image, audio, or text. Software can transform anything. Digital technology can enhance artworks’ interactivity with the audience, making visitors part of the artwork.
Over the course of nine months, an entire human body is sculpted from a few cells into a baby. The blueprint is the information written into our DNA. But what happens if there is a mistake in these blueprints? Decades worth of research carried out in Malta and abroad have aimed to understand how these errors lead to a disease common in Malta and prevalent worldwide. Scott Wilcockson talks to Dr Joseph Borg (Faculty of Health Sciences, University of Malta) to find out more.
Dr Nicholas Micallef is fascinated by technology and has an outgoing personality. He recently made a name for himself thanks to his invention of a security app. Veronica Stivala writes about how he fought disappointment and skepticism to reach new heights.
By reading someone’s DNA one can tell how likely they are to develop a disease or whether they are related to the person sitting next to them. By reading a nation’s DNA one can understand why a population is more likely to develop a disease or how a population came to exist. Scott Wilcockson talks to Prof. Alex Felice, Dr Joseph Borg, and Clint Mizzi (University of Malta) about their latest project that aims to sequence the Maltese genome and what it might reveal about the origins and health of the Maltese people.
Spacecraft failures are spectacular. These unfortunate events are seared into the public memory. One reason why rockets can fail are software bugs. If a rocket’s computer system fails, that infamous blue screen leads to lost work hours, billions of Euro, and lives. Researchers from the Faculty of ICT and Faculty of Engineering (University of Malta) tell THINK about their collaboration with the European Space Agency (ESA) to test novel satellite software architecture to prevent rocket failure.
Urban areas suffer from crippling traffic issues and gross water wastage. The University of Malta could become a living experiment to test innovative solutions to these problems. Words by Natasha Padfield.
Money has evolved hand in hand with society. Early civilisations exchanged goods, which were then replaced by precious metals, like gold and bronze that represented the value of other goods. This metal money was made efficient through banks. Banks kept a gold reserve issued to an owner against a certificate. These certificates became paper money. Today’s money revolution is digital. Words by Ryan Abela.
To secure adequate growth and quality jobs, Europe needs eLeaders; people who are capable of driving innovation to capitalise on ICT advances. To identify these opportunities requires good eLeadership skills. Such skills enable people to lead their team towards identifying business models and exploiting key opportunities. This makes the best use of ICT that delivers the objectives of organisations.
Ironically, the most popular story about Ridiculous Fishing concerns the clone that copied its core idea. Game cloning, albeit with different graphics, is unfortunately common practice in the mobile games market. Vlambeer were hit hard when a replica of their game was released before the genuine article. Their struggle with Ridiculous Fishing reflected the whole industry’s difficulties: creativity and originality are not always respected. The questions it raised propelled the game’s credibility, but best of all: Ridiculous Fishing is a brilliant piece of design.
Its premises are, indeed, ridiculous: fishing and shooting are combined in one frantic move. You’re an apparently tranquil fisherman that has to make their bait go as deep into the sea as possible while avoiding every obstacle. When you pull it up and fetch your catch, it will subsequently be propelled in the air. At that point, of course, you finish the job by dispatching your catch with miniguns.
This is Vlambeer’s unconventional design style: a deconstruction of old school game genres, namely the classic shoot’em up, where classic tropes are neglected in favor of bizarre game situations. Dribbling through obstacles is reminiscent of 80’s arcade games, while shooting flying targets refers to Nintendo’s classic Duck Hunt. These elements are brilliantly adapted to touchscreen devices, creating a game that is both immediate and deep: the qualities every mobile game wishes to have.
Screenshot from Ridiculous Fishing
The same ideas inspired LUFTRAUSERS, another take on the shoot’em up genre with a Vlambeer twist. The game presentation is classic: your little fighting jet is pit against hordes of enemies, including powerful battleships. But rather than taking them on one by one, you’ll left to freely roam the skies. You’ll shift from chasing them to running away. Your mission is a matter of endurance, but in the end you will be shot down.
Despite this harsh challenge, LUFTRAUSERS feels free and open. The jet is a joy to control, as the plane can just float around or free fall. In typical Vlambeer fashion, the power ups are much more than simple add-ons, but allow new game possibilities. For example, they can create a slow but tough jet, allowing your jet to perform (and survive) kamikaze attacks. On the other hand, the plane can be made lighter and faster, changing the game into a speed run.
With Ridiculous Fishing and LUFTRAUSERS, the Vlambeer team perfected a design style that mixes over the top ideas with classic elements. The games’ best qualities are probably their ease to learn and play, yet being surprisingly deep. Simple concepts are explored through minimal variations that reveal new possibilities and a well-balanced discovery path for the player.
Ridiculous Fishing
Platforms: iOS (version tested), Android
Developer: Vlambeer
LUFTRAUSERS
Platforms: Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation Vita (version tested), Android