Designing a Dream

Can we reduce the level of pain perception in the brain? Distraction therapy has been used by health professionals for years to help children and young people cope with painful procedures. The aim is to take the focus of the patient away from the pain and concentrate on something else instead. Books, games, music, and toys are some of the many types of distraction therapy.

Continue reading

MAKS: MFA Digital Arts

From the MFA in Digital Arts students at the Faculty of Media and Knowledge Sciences, this selection of works showcases how art can turn into research in varied areas, from the concept of re-appropriating gaze to the creation of false memories through photography and much more.

 

Continue reading

Through the VR glass

As societies evolve and take in a greater number of distinct cultures, histories, and traditions, the ability to empathise with each other becomes vital, for all our sakes. In an effort to get as close as possible to seeing life through another’s eyes, researchers from the University of Malta are creating a virtual reality experience that allows users to step into someone else’s shoes.
Words by 
Dr Vanessa Camilleri.

From a young age we are often taught that if we want to understand someone else’s perspective, we must first walk a mile in their shoes. This ability to place ourselves in another’s position is what we call empathy. This component of emotional intelligence is known to increase prosocial behaviour and reduce individualistic traits, meaning that it can lead to a better quality of life where practiced, whether at home, in the workplace, or any other environment.

Continue reading

Politics, policy and risky business

As a child, Prof. Noellie Brockdorff was fascinated by the robots that inhabited the world of Isaac Asimov’s novels. She wanted to know why humans are different to robots. So why are human beings not perfectly rational creatures like robots? Dr Claude Bajada finds out more.

Continue reading

l-għ

L-għ is a thoughtful, innovative, and interactive exhibition. The reaction it provokes is from the very base of the senses and is the first final year project exhibition from BFA in Digital Arts degree students organised by the Department of Digital Arts, Faculty of Media and Knowledge Sciences.

The exhibitors chose an intriguing moniker: the most enigmatic and iconic rune in the Maltese alphabet (L-għ). Together they used it as a starting point and explored the thematic elements it connotes. The students tapped into six themes and developed twelve projects.

Despite majoring in animation or graphic design, each artist worked with a subject they discovered and developed over several months. Creativity and variety are abundant, with projects ranging from audio-visual experiments and curatorial work to interactive documentaries and highly thematic visual material. The body of research and thought behind each project sheds recognition on conceptual and creative transformations currently occurring in the practice of art and design. They shift the boundaries of art, design, and media and how they can be used together.


L-għ, the Degree Exhibition of the BFA in Digital Arts (Department of Digital Arts, Faculty of Media and Knowledge Sciences, University of Malta). Artists: Ramon Azzopardi, Matthew Calleja, Caroline Curmi, Darryl Farrugia, Danika Muscat, Angele Pollacco, Lucrezia Rapa, Pascale Spiteri, Michelle Trapani, Siobhan Vassallo, Matthew Vella and Ryan Zammit Pawley.

Giving back to the research community

Wilfred Kenely, the Research Trust (RIDT) CEO, speaks to THINK about new initiatives coming to fruition thanks a new scheme.

Continue reading

Would you dare?

Would you dare going on a ghost hunt? Victoria Cutajar did, and talks to DARE magazine about her intense trip into the unknown. The third year communication students of the ‘Magazine and Digital Publishing’ study unit (Faculty of Media and Knowledge Sciences), collected people’s personal stories and crafted them into a well rounded, highly visual publication.

Continue reading