The key to networking

I first heard about COST (European Cooperation in Science and Technology, a networking platform for scientists www.cost.eu) way back in 1996 during a pharmacokinetics meeting in Athens. Some participants mentioned that their attendance had been funded by COST. So on my return I contacted the Malta Council of Science and Technology to try and obtain more information. When I learnt that COST funds EU networking I quickly applied to become a member of a COST action (this is what COST calls a network). After bureaucratic leaps and bounds I become Malta’s representative on a COST action. It certainly opened new horizons to me and the networks I formed with top researchers in Europe were unique.

By 2010 my enthusiasm resulted in MCST nominating me as Malta national contact point for COST. It has been of huge satisfaction that in these three brief years Malta’s participation has risen from 6 actions to over 100. Over 150 Maltese researchers take part in COST.

Why is COST so important for Malta?

The complaint I hear most often in Malta, not only in academic circles but also among SMEs (small to medium enterprises), is that research in science is only for the elite, that it is too high brow and that it is not relevant to Malta. COST proves otherwise. What else could link disaster bioethics, to colour and space in cultural heritage to the comparison of European prostitution policies, with submerged prehistoric archaeology? Other links include the quality of suburban building stocks, integrated fire engineering and response, and language impairment in a multilingual society. COST also funds networks across a whole spectrum of research from the humanities to the fundamental sciences including string theory to childbirth in various cultures.

Participating in a COST action involves very simple administrative and funding procedures. For once, our small size is an added advantage since every COST country is allowed to nominate two members to participate in each action, putting Malta COST researchers at par with researchers from much larger countries. Achieving these results has not been easy, since many researchers hesitate and require persistent prodding. There are frequent reminders and one to one meetings to persuade them to participate. It has been a real eye-opener meeting researchers in Malta from different disciplines and learning about their research.

Deciding to participate in COST may seem a small step to some, an added administrative burden to others, while some see it as another travel commitment. COST offers the response to the conundrum of how to overcome our physical (and perhaps in some instances also mental) insularity.  You should not let this opportunity pass…

COST in Malta is managed by the Malta Council for Science and Technology. For more information see www.mcst.gov.mt/networking/cost or contact Dr Janet Mifsud, COST CNC, (+356 23402582/2845, janet.mifsud@um.edu.mt) or cost.mcst@gov.mt

Hotline Miami

Game Review_Costantino

Push start. Grab a weapon. Get shot. Repeat… ad infinitum. ‘Punishing’ hardly describes a session of Hotline Miami. Typically, within 10 seconds you could die three or four times. It is just as frustrating as it is challenging. Addictively, you will not give up until you pass that sneaky little passage. 

Hotline Miami is an ultra-violent, psychotic game, where your only aim is to kill all the ‘bad guys’.

Yet, every little move counts, and deciding which weapons to use or which door to open first will reveal the deep strategic possibilities of the game’s intense experience. As you make your way through a pile of corpses, the suspense builds up to unbearable levels as you risk losing all in-game progress for just a little mistake. The massacre is only interrupted by brief moments that reveal details of our mysterious ‘hero’s’ back-story. Keeping true to expectation, even these interludes are awkward if not disturbing, and hardly shed light on our displaced, faceless avatar

The excellent game tops it all with an irresistible ‘80s aesthetics and a neurotic electronic soundtrack. You’ll quickly find out why this game has stolen the show winning so many awards, and has hooked fans of Grand Theft Auto and of good old shoot’em up games. Hotline Miami is a joy in repetition, providing that being stuck in a Clockwork Orangelike scenario is your idea of joy. 

Screenshot from Hotline Miami
Screenshot from Hotline Miami

www.hotlinemiami.com 

PHONE STORY

Game Review_Costantino

 

What is the story behind our smart phones? Phone Story retraces the production stages of our favorite products, showing us the dramatic working conditions behind their assembly. It seems like Apple didn’t like it: the game is now banned from the App Store.

Mass riots and frequent suicides shed a dark light on Foxconn, the company that assembles product for the likes of Apple, Microsoft, and Amazon. Afterwards, it became impossible to ignore the conditions of the workers that mass-produce contemporary tech gadgets.

Enter Molleindustria, the software house funded by Paolo Pedercini, responsible for a remarkable series of ferociously satirical, “serious” games (check molleindustria.org for more — it’s worth it). Phone Story takes us through an uncomfortable ride of funny minigames with classic, familiar mechanics juxtaposed to harsh vignettes: underage miners extracting silicon, suicidal workers jumping from the roof of the factory, and an army of Apple — pardon, “Pear” — fans taking a flagship store by storm.

Don’t expect a radical new gaming experience with Phone Story, but pick it up if you’d like to reflect on the process that brought you your mobile, while you’re
actually holding it in the palm of your hand. 

https://www.youtube.com/watch?v=sSMSFLAsNzc

 

Did Albert Einstein say we only use 10% of our brain?

Probably not.Brain2 It has been misattributed to Einstein to explain his great intelligence. The idea being that if only we used more, we would unlock the powers of our mind, become mathematical geniuses, perhaps even become telekinetic. Unfortunately, even when we think we are being lazy, like sleeping, our minds are quite busy.

Is all hope lost? Are we stuck with the intelligence we have? Probably a good education does not hurt and cognitive scientists have identified two methods that can push our brains further. The first involves focus. By concentrating on a single task, you can use more of your brain and tackle those complex mathematical formulae. The brain is usually very distracted.

The second strategy is optimisation. It involves letting your brain find the optimal solution by stopping to think and considering many alternatives before jumping on one answer.

Creativity can use a totally different ball game. Sometimes it is best to let your brain wander and simply consider all alternatives. Our brain is too complex for a few basic strategies to apply to all situations.

Why did humans develop a large brain?

“Of all animals, man has the largest brain in proportion to his size” — Aristotle. Dr Yves Muscat Baron shares his theory on how humans evolved large brains. The theory outlines how gravity could have helped humans develop a large brain — the author has named the theory, ‘The Gravitational Vascular Theory’. 

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LOOKING UP TO THE SKIES

Malta is involved in the creation of the largest telescope ever built, the Square Kilometre Array. The telescope will be composed of 10 million antennas, process petaflops of data per day, and cost 1.5 billion euros. When built the array will peer deep into space to see how the first stars were born and attempt to solve the riddle of our origin. Words by Dr Kris Zarb Adami and Dr John Abela.

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