Hotline Miami

Game Review_Costantino

Push start. Grab a weapon. Get shot. Repeat… ad infinitum. ‘Punishing’ hardly describes a session of Hotline Miami. Typically, within 10 seconds you could die three or four times. It is just as frustrating as it is challenging. Addictively, you will not give up until you pass that sneaky little passage. 

Hotline Miami is an ultra-violent, psychotic game, where your only aim is to kill all the ‘bad guys’.

Yet, every little move counts, and deciding which weapons to use or which door to open first will reveal the deep strategic possibilities of the game’s intense experience. As you make your way through a pile of corpses, the suspense builds up to unbearable levels as you risk losing all in-game progress for just a little mistake. The massacre is only interrupted by brief moments that reveal details of our mysterious ‘hero’s’ back-story. Keeping true to expectation, even these interludes are awkward if not disturbing, and hardly shed light on our displaced, faceless avatar

The excellent game tops it all with an irresistible ‘80s aesthetics and a neurotic electronic soundtrack. You’ll quickly find out why this game has stolen the show winning so many awards, and has hooked fans of Grand Theft Auto and of good old shoot’em up games. Hotline Miami is a joy in repetition, providing that being stuck in a Clockwork Orangelike scenario is your idea of joy. 

Screenshot from Hotline Miami
Screenshot from Hotline Miami

www.hotlinemiami.com 

PHONE STORY

Game Review_Costantino

 

What is the story behind our smart phones? Phone Story retraces the production stages of our favorite products, showing us the dramatic working conditions behind their assembly. It seems like Apple didn’t like it: the game is now banned from the App Store.

Mass riots and frequent suicides shed a dark light on Foxconn, the company that assembles product for the likes of Apple, Microsoft, and Amazon. Afterwards, it became impossible to ignore the conditions of the workers that mass-produce contemporary tech gadgets.

Enter Molleindustria, the software house funded by Paolo Pedercini, responsible for a remarkable series of ferociously satirical, “serious” games (check molleindustria.org for more — it’s worth it). Phone Story takes us through an uncomfortable ride of funny minigames with classic, familiar mechanics juxtaposed to harsh vignettes: underage miners extracting silicon, suicidal workers jumping from the roof of the factory, and an army of Apple — pardon, “Pear” — fans taking a flagship store by storm.

Don’t expect a radical new gaming experience with Phone Story, but pick it up if you’d like to reflect on the process that brought you your mobile, while you’re
actually holding it in the palm of your hand. 

https://www.youtube.com/watch?v=sSMSFLAsNzc

 

Did Albert Einstein say we only use 10% of our brain?

Probably not.Brain2 It has been misattributed to Einstein to explain his great intelligence. The idea being that if only we used more, we would unlock the powers of our mind, become mathematical geniuses, perhaps even become telekinetic. Unfortunately, even when we think we are being lazy, like sleeping, our minds are quite busy.

Is all hope lost? Are we stuck with the intelligence we have? Probably a good education does not hurt and cognitive scientists have identified two methods that can push our brains further. The first involves focus. By concentrating on a single task, you can use more of your brain and tackle those complex mathematical formulae. The brain is usually very distracted.

The second strategy is optimisation. It involves letting your brain find the optimal solution by stopping to think and considering many alternatives before jumping on one answer.

Creativity can use a totally different ball game. Sometimes it is best to let your brain wander and simply consider all alternatives. Our brain is too complex for a few basic strategies to apply to all situations.

Why did humans develop a large brain?

“Of all animals, man has the largest brain in proportion to his size” — Aristotle. Dr Yves Muscat Baron shares his theory on how humans evolved large brains. The theory outlines how gravity could have helped humans develop a large brain — the author has named the theory, ‘The Gravitational Vascular Theory’. 

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LOOKING UP TO THE SKIES

Malta is involved in the creation of the largest telescope ever built, the Square Kilometre Array. The telescope will be composed of 10 million antennas, process petaflops of data per day, and cost 1.5 billion euros. When built the array will peer deep into space to see how the first stars were born and attempt to solve the riddle of our origin. Words by Dr Kris Zarb Adami and Dr John Abela.

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