Malta Global Game Jam

Edward-Duca-authorIndie games are seemingly unstoppable. As mainstream blockbuster AAA games stutter, new niches are opening up with nearly half of gamers being female and mobile revenue increasing rapidly. In Malta, an important piece in the indie game developer puzzle is the Malta Global Game Jam, which brings coders, designers, artists, writers, and other creatives together to create a game from scratch in just 48 hours.

Run in Malta by the Institute of Digital Games since 2013, the yearly event has grown considerably since its inception, pulling an international crowd from all over Europe. The January event this year included London-based games and pop-culture writer Philippa Warr and Milan-based indie design duo We are Müesli.

After keynotes and workshops to hone participants’ skills, 14 different games were created. The worldwide theme was ‘ritual’. In third place was the create-your-own-god game, Godowbows, and the self-explanatory non-fun game, IKEA supply assistant. In second place the beautifully designed The Passage immersed players into an ancient temple’s rite of passage. Hashtag Master Race won the local event with a game about angels and demons. Internationally over 28,000 people participated.

Apart from a fun weekend, the event is an opportunity for one to practice and learn skills, to build networks and, in a few cases, build promising new IP (Intellectual Property). Participants form a small indie development team every year. Back in the 2013 Malta Global Games Jam, the game And Then We Held Hands saw success and as it was distributed internationally following a $60,000 Kickstarter campaign. The experience can be used to help those already in the industry, or for those wishing to enter the industry, gain confidence to make more indie games or for them to join a big company with proven experience.

Intense events like this play a vital role in the building of a local game development scene that can soon see Malta join its international peers in producing top-notch, international and lucrative games.

Blood, Genes, and You

Over the course of nine months, an entire human body is sculpted from a few cells into a baby. The blueprint is the information written into our DNA. But what happens if there is a mistake in these blueprints? Decades worth of research carried out in Malta and abroad have aimed to understand how these errors lead to a disease common in Malta and prevalent worldwide.
Scott Wilcockson talks to Dr Joseph Borg (Faculty of Health Sciences, University of Malta) to find out more.

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Time, Space, & the Ocean Wanders

As an archipelago, the Maltese Islands have been a hotspot for seabird nesting since time immemorial. Marie Claire Gatt talks about her research and a major EU project determining how to protect far travelling seabirds. Photography by Jean Claude Vancell.

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The Hidden History of the Maltese Genome

By reading someone’s DNA one can tell how likely they are to develop a disease or whether they are related to the person sitting next to them. By reading a nation’s DNA one can understand why a population is more likely to develop a disease or how a population came to exist. Scott Wilcockson talks to Prof. Alex Felice, Dr Joseph Borg, and Clint Mizzi (University of Malta) about their latest project that aims to sequence the Maltese genome and what it might reveal about the origins and health of the Maltese people.

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Heartbreakers

Every person possesses the same genes within every cell. Their DNA provides the information to first create an entire functioning body and then keep it running. While all humans share more than 99.9% of their DNA, it is the subtle differences in our DNA that ensure individuality. Many differences are superficial effects, like hair colour, but some can have disastrous health effects. Scott Wilcockson talks to Dr Stephanie Bezzina-Wettinger (Faculty of Health Sciences, University of Malta) about her research on these subtle differences and how they can contribute to heart attacks.

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Sensory Apparatus

‘What does it really mean to sense something?’ That was the fundamental question Dr Libby Heaney (quantum physicist and artist) asked herself when she started working on Sensory Apparatus, currently on display at Blitz in Valletta. For almost a year she worked together with Bonamy Devas (artist and photographer) and Anna Ridler (designer working with information and data). For Libby sensing means the collection of data. Science tries to measure everything and is now through so-called ‘big data’ attempting to quantify subjective things, like happiness levels or the perfect online dating match.

Second Room - Auditive AlgorithmsSensory Apparatus visualises the constant surveillance our data is under. In the first room a web of elastic black and white fibres represents a network of light and data. The experience of traversing the space and interacting with the structure is like simultaneously being sensed and sensing the internet. ‘Like the internet, you are missing out if you cannot make it past the first room’, Libby suggests.

The second room has circuit boards and speakers mounted to the walls. People curious enough will trigger a proximity sensor and a computerised voice starts talking. ‘Name. Country. Age. Address.’ What sounds like nonsense at first, quickly develops into the auditive representation of an algorithm. Passing consecutive speakers continuously reveals its different layers. These algorithms are complex programmes, designed to collect the footprints people leave while online. The information is used by marketers to direct and personalise adverts. ‘We wanted to reveal the technology. The actual objects represent the discussion we are trying to make.’

The last room is pitch black. Only when approaching the middle of the room a projector lights up, projecting advertisements directly onto people’s bodies. The commercial pieces, gathered from across Malta, follow every movement, change constantly and are reflected from the room’s glossy walls. At the exhibition opening, once people noticed they were being used as a billboard, they quickly moved away. ‘People change and behave differently in there’, Libby says, making it obvious how advertisements influence us online.

Third Room - Projected AdvertisementAs a quantum physicist this change in behaviour reminded Libby of the Quantum Zeno effect, a phenomenon where an unstable particle will not decay while it is being observed. For Libby the concept of surveillance and the philosophy behind it led her to Sensory Apparatus. French philosopher Michel Foucault came up with the idea of panopticism, that inspired the exhibition. Panopticism is a social theory extending the panopticon, a prison designed to allow one person to observe all prisoners. Inmates would know they are possibly being observed, but could never be sure. This ultimately changes their behaviour. Sensory Apparatus’ first steps can be relived in the educational room near the artworks. The artists’ personal notes, inspiring articles, and other materials are laid out for everyone to explore.

The free exhibition opens every Tuesday–Thursday from 10am–3pm and Friday–Saturday from 3–7pm at Blitz, 68 St Lucia Street, Valletta, until April 6. For more information see thisisblitz.com

Sensory Apparatus is supported by Arts Council Malta / Malta Arts Fund.