Transform everything

Digital technology opens up new possibilities for the visual arts. It allows artists to go beyond the traditional constraints of art. Sculpture is a centuries-old tradition reliant on the relationship between the artefact, and its material and space around it. In the past, sculpture was confined to being a physical act; it produced three-dimensional tangible objects that had little to do with the digital world.

M-Galea--Jan-2016-3
Matthew Galea

But this is just one side, if you would forgive the pun, to sculpture. Sculpture can be viewed as a mental process. It is the act of remediating things, or rather reassigning meaning to objects. Marcel Duchamp’s infamous sculpture ‘Fountain’ (1917) is perhaps a perfect example of this. Meaning is a social and cultural construct created through interactions by people with the objects and their environment. Since meaning is fabricated by society, then it stands to reason how the same objects have held multiple interpretations through time.

Matthew Galea (supervised by Dr Vince Briffa) explored these social and cultural constructs to create novel artworks. To do so, he employed skills from different disciplines including drawing, painting, sculpture, music, and the other performing arts. But instead of expressing them individually he fused them into one art form. The various art forms could be experienced collectively, for example, as a musical instrument, or a painting, or even through movement.

The multidisciplinary approach also allowed Galea to investigate chemistry and physics as ways of generating content and engaging with the artefact. Galea produced an art installation that made use of the night sky, which itself has held multiple interpretations by humankind throughout time. The artwork transformed movement into audio and visual content.

Thanks to his research, Galea helped show how hyperdisciplinary artefacts that fuse various art forms are possible through digital technology. Computers can transform data into an image, audio, or text. Software can transform anything. Digital technology can enhance artworks’ interactivity with the audience, making visitors part of the artwork.

To see the project’s outcome visit the website.

This research was performed as part of a Master of Fine Art in Digital Art which Matthew Galea completed at the Faculty of Media and Knowledge Sciences (MaKS), University of Malta. It is partially funded by Master it! scheme. This scholarship is part-financed by the European Union—European Social Fund (ESF) under Operational Programme II—Cohesion Policy 2007–2013, ‘Empowering People for More Jobs and a Better Quality of Life’.

Modern European sculpture

French sculptor Auguste Rodin (1840–1917) is the progenitor of modern sculpture. He rebelled against idealised forms in order to express the inner truths of humanity in his artworks. His successors went on to challenge his work, continuing to explore the aesthetic revolution he had started. Key examples include Henry Moore (1898–1986), Alberto Giacometti and the largely undiscovered Swiss sculptor Hans Josephsohn (1920–2012).

Josef Kalleya, L'Abbandono della Casa Materna. Photograph of lost work (image courtesy of the Kalleya Family Archives)
Josef Kalleya, L’Abbandono della Casa Materna. Photograph of lost work (image courtesy of the Kalleya Family Archives)

These artists were studied alongside Maltese sculptor Josef Kalleya (1898–1998) at the conference entitled ‘Peripheral Alternatives to Rodin in Modern European Sculpture’ (December, 2015). The international speakers created significant links between works by renowned sculptors and Kalleya, who has been poorly understood by his contemporaries and is unknown outside Malta. Kalleya developed unique methods of creating photomontages alongside the innovative use of a knife to create powerful visceral incisions as a means of moulding his sculptures. He managed to create a new aesthetic.

The conference brought scholars from all over Europe to discuss these and other European sculptors. The scholars debated topics from the mutation of the human form to an artist’s sense of heritage. The event focused on pioneering sculptors who went beyond their current socio-political context. It also helped place Malta’s own Kalleya deservedly on the international map.

The conference and exhibition were organised by the Department of History of Art, Faculty of Arts, University of Malta. The events were convened by Dr Giuseppe Schembri Bonaci and curated by Nikki Petroni. Other participants included Dr Sophie Biass-Fabiani (Musée Rodin, Paris), Dr Jon Wood (Henry Moore Foundation, Leeds), Barbara Vujanović (Atelijer Meštrović, Zagreb), Dr Julia Kelly (Loughborough University), and Ulrich Meinherz (Kesselhaus Josephsohn, St Gallen).

Sensory Apparatus

‘What does it really mean to sense something?’ That was the fundamental question Dr Libby Heaney (quantum physicist and artist) asked herself when she started working on Sensory Apparatus, currently on display at Blitz in Valletta. For almost a year she worked together with Bonamy Devas (artist and photographer) and Anna Ridler (designer working with information and data). For Libby sensing means the collection of data. Science tries to measure everything and is now through so-called ‘big data’ attempting to quantify subjective things, like happiness levels or the perfect online dating match.

Second Room - Auditive AlgorithmsSensory Apparatus visualises the constant surveillance our data is under. In the first room a web of elastic black and white fibres represents a network of light and data. The experience of traversing the space and interacting with the structure is like simultaneously being sensed and sensing the internet. ‘Like the internet, you are missing out if you cannot make it past the first room’, Libby suggests.

The second room has circuit boards and speakers mounted to the walls. People curious enough will trigger a proximity sensor and a computerised voice starts talking. ‘Name. Country. Age. Address.’ What sounds like nonsense at first, quickly develops into the auditive representation of an algorithm. Passing consecutive speakers continuously reveals its different layers. These algorithms are complex programmes, designed to collect the footprints people leave while online. The information is used by marketers to direct and personalise adverts. ‘We wanted to reveal the technology. The actual objects represent the discussion we are trying to make.’

The last room is pitch black. Only when approaching the middle of the room a projector lights up, projecting advertisements directly onto people’s bodies. The commercial pieces, gathered from across Malta, follow every movement, change constantly and are reflected from the room’s glossy walls. At the exhibition opening, once people noticed they were being used as a billboard, they quickly moved away. ‘People change and behave differently in there’, Libby says, making it obvious how advertisements influence us online.

Third Room - Projected AdvertisementAs a quantum physicist this change in behaviour reminded Libby of the Quantum Zeno effect, a phenomenon where an unstable particle will not decay while it is being observed. For Libby the concept of surveillance and the philosophy behind it led her to Sensory Apparatus. French philosopher Michel Foucault came up with the idea of panopticism, that inspired the exhibition. Panopticism is a social theory extending the panopticon, a prison designed to allow one person to observe all prisoners. Inmates would know they are possibly being observed, but could never be sure. This ultimately changes their behaviour. Sensory Apparatus’ first steps can be relived in the educational room near the artworks. The artists’ personal notes, inspiring articles, and other materials are laid out for everyone to explore.

The free exhibition opens every Tuesday–Thursday from 10am–3pm and Friday–Saturday from 3–7pm at Blitz, 68 St Lucia Street, Valletta, until April 6. For more information see thisisblitz.com

Sensory Apparatus is supported by Arts Council Malta / Malta Arts Fund.

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Sculpture house. Photo by Mark Casha
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