27th Passenger

BoardGame-Review

I thought I hated deduction games. A friend of mine had purchased The Resistance and we played it till kingdom come. Everyone loved it, except me. It was too much a social exercise and too little a game. This is not necessarily bad, it just made the game extremely different with different groups, and it didn’t work with some of them. I assumed that this was true for all deduction games; 27th Passenger proved me wrong. 27th Passenger is about a group of assassins on a train. They all want to kill each other, but not the civilians. Of course, all players have a disguise ranging from a tough gangster to a sweeter schoolgirl.Continue reading

Vib Ribbon

Game Review_Costantino

If you’re into music-centric games, you’re in for a treat. Vib-Ribbon, the seminal rhythm game released in 1999 for the original Playstation, is back on contemporary consoles. It’s not a new version, but rather a faithful emulation: an important recognition for a title that was never commercially released in North America, but still made its way into the MoMA (Museum of Modern Art, New York) collection. Continue reading

Metal Gear Solid V: Ground Zeroes

Game Review_Costantino

Why is Metal Gear Solid V one of the most relevant games of the season? After all, new iterations of this franchise have been released for the past 25 years. Sure, Ground Zeroes boasts a new graphic engine and a vivid open-world structure. Enough to keep the tech savvy fan happy. But it’s Hideo Kojima’s authorial take that makes the difference. Continue reading

TxK

Game Review_Costantino

TxKTxK marks the return of seminal designer Jeff Minter whose career spans over 30 years. The recurring themes in Minter’s works are frenetic action and psychedelic experiences. All these abound in TxKa new arcade shooter for PS Vita.

The game starts off with the player in a wireframe setting being attacked by what looks like an army of angry ribbons. Soon you will discover that you are actually an oddly shaped spider(ish) creature that is crawling at extremely high velocity. Once your attacking abilities have been mastered, the environment will constantly reshape around you. Before you know it, you will find yourself up-side down fighting enemies from every direction. 

It is an exercise in minimalism; so much is achieved with few details. It is up to the player to make sense of the bizarre juxtapositions of graphics and sounds. Thanks to its unique style, TxK shines.

This article forms part of The Gaming Issue

Hotline Miami

Game Review_Costantino

Push start. Grab a weapon. Get shot. Repeat… ad infinitum. ‘Punishing’ hardly describes a session of Hotline Miami. Typically, within 10 seconds you could die three or four times. It is just as frustrating as it is challenging. Addictively, you will not give up until you pass that sneaky little passage. 

Hotline Miami is an ultra-violent, psychotic game, where your only aim is to kill all the ‘bad guys’.

Yet, every little move counts, and deciding which weapons to use or which door to open first will reveal the deep strategic possibilities of the game’s intense experience. As you make your way through a pile of corpses, the suspense builds up to unbearable levels as you risk losing all in-game progress for just a little mistake. The massacre is only interrupted by brief moments that reveal details of our mysterious ‘hero’s’ back-story. Keeping true to expectation, even these interludes are awkward if not disturbing, and hardly shed light on our displaced, faceless avatar

The excellent game tops it all with an irresistible ‘80s aesthetics and a neurotic electronic soundtrack. You’ll quickly find out why this game has stolen the show winning so many awards, and has hooked fans of Grand Theft Auto and of good old shoot’em up games. Hotline Miami is a joy in repetition, providing that being stuck in a Clockwork Orangelike scenario is your idea of joy. 

Screenshot from Hotline Miami
Screenshot from Hotline Miami

www.hotlinemiami.com