Skip to content

TxK

Facebook
Twitter
LinkedIn

Game Review_Costantino

TxKTxK marks the return of seminal designer Jeff Minter whose career spans over 30 years. The recurring themes in Minter’s works are frenetic action and psychedelic experiences. All these abound in TxKa new arcade shooter for PS Vita.

The game starts off with the player in a wireframe setting being attacked by what looks like an army of angry ribbons. Soon you will discover that you are actually an oddly shaped spider(ish) creature that is crawling at extremely high velocity. Once your attacking abilities have been mastered, the environment will constantly reshape around you. Before you know it, you will find yourself up-side down fighting enemies from every direction. 

It is an exercise in minimalism; so much is achieved with few details. It is up to the player to make sense of the bizarre juxtapositions of graphics and sounds. Thanks to its unique style, TxK shines.

This article forms part of The Gaming Issue

Author

More to Explore

The Limb That Learns

A prosthetic limb is always a work in progress. Even after fitting and adjustments, the body keeps changing. Weight shifts. New pressure points show up. A socket that feels fine one month might cause irritation the next. For many people, comfort relies on a device that cannot sense what is happening.

Compelling PDFs to Give Up Their Text

With the advent of large language models, large collections of text are more crucial than ever nowadays, and PDFs are abundant and important sources of Maltese text. But how do you reliably extract clean Maltese text, given all the challenges with doing so? The NOMOCRAT project seeks to do just that – extract Maltese text while leaving out errors.

Comments are closed for this article!