Maniac: Two films. Two reviewers.

Film ReviewNoelKrista

Noel: I recently saw William Lustig’s Maniac (1980) and Franck Khalfoun’s 2012 remake back-to-back. The latter is rather faithful to the original’s spirit. Frank Zito (played by Joe Spinell [1980] and Elijah Wood [2012]) is more of a textbook psychopath, and more brutal in Khalfoun’s film; but still remains faithful to its source.

Krista: I thought the first’s ‘rawness’ was more brutal. The second had a polished style despite the first person perspective. The 1980 film was grittier.

Maniac1980

N: True. The remake looks slicker. For instance, the murder scenes are meticulously choreographed, operatic even. Lustig’s film is truer to life, scarier too, because in his lucid moments the killer acts normal.

K: The first person perspective didn’t convince me. Eventually I even forgot about it till it suddenly jumped to the fore again. It was inconsistent and uneasy without being very unsettling. It reminded me of Peeping Tom (1960), which made better use of the first person perspective.

N: Agree, but it didn’t distract me.

K: I hoped it would be more ‘distracting’. It would have been preferable if the first person perspective had been more defamiliarising, puncturing the viewer’s comfort zone — rather than just being ‘naturalised’.

N: The subjective point of view didn’t help me to get closer to the killer. I only saw this technique being used effectively in Enter the Void (2009). I find it a bit distracting because it can turn into a weird game (Spot the reflection in the mirror!). That said, in Maniac they were well aware of this and tried to have fun with it. The moments when the film veers away from the first person perspective, it sort of clicks into another gear.

K: Good point about the first person perspective being the default here, and the veering away from it becoming a ‘moment’ in itself. It calls to mind Bret Easton Ellis’ book American Psycho (1991).

N: I liked the fact that the remake created a deeper relationship between Frank and the mannequins. They are more than just a manifestation of his childhood trauma — a dysfunctional, promiscuous mother. The restoration of the mannequins is a genuine labour of love which underscores the affection that he nurtures towards the photographer (Anna, played by Nora Arnezeder). She is a mediocre artist unable to hold her camera properly. Frank is the real deal, getting his hands dirty.

maniac-poster1
K:
That’s a well-noted criticism of the photographer. In the first movie, I couldn’t really ‘judge’ whether she was a good artist or not — there wasn’t a focus on her art, instead they showed the world she moves around in, which made me think she was a budding artist. In the second one she’s portrayed as an underwhelming artist. She tries to use the mannequins to underpin her art and to somehow appropriate his by projecting an image of her face onto their blank heads.

N: Besides Anna, two other victims in Khalfoun’s film are a dancer and an agent. In both murders the director abandons the first person perspective, suggesting that either Frank is seeing his actions as a form of art, or that we, the audience, should see Frank himself as a work of art.

K: Yes, perhaps even perverting the sublime into the brutally grotesque. Yet ‘getting his hands dirty’ is counterpoised by the film’s stylishness.

N: So which is better?

K: Both films ultimately do different things. This is down to stylistic differences, enjoyably the remake doesn’t try to ‘replace’ Lustig’s film.

N: Totally agree. They’re like brothers sharing one (hell of a disturbed)
mother, similar yet so different.

 

https://www.youtube.com/watch?v=4umIfrP_vMk

Hotline Miami

Game Review_Costantino

Push start. Grab a weapon. Get shot. Repeat… ad infinitum. ‘Punishing’ hardly describes a session of Hotline Miami. Typically, within 10 seconds you could die three or four times. It is just as frustrating as it is challenging. Addictively, you will not give up until you pass that sneaky little passage. 

Hotline Miami is an ultra-violent, psychotic game, where your only aim is to kill all the ‘bad guys’.

Yet, every little move counts, and deciding which weapons to use or which door to open first will reveal the deep strategic possibilities of the game’s intense experience. As you make your way through a pile of corpses, the suspense builds up to unbearable levels as you risk losing all in-game progress for just a little mistake. The massacre is only interrupted by brief moments that reveal details of our mysterious ‘hero’s’ back-story. Keeping true to expectation, even these interludes are awkward if not disturbing, and hardly shed light on our displaced, faceless avatar

The excellent game tops it all with an irresistible ‘80s aesthetics and a neurotic electronic soundtrack. You’ll quickly find out why this game has stolen the show winning so many awards, and has hooked fans of Grand Theft Auto and of good old shoot’em up games. Hotline Miami is a joy in repetition, providing that being stuck in a Clockwork Orangelike scenario is your idea of joy. 

Screenshot from Hotline Miami
Screenshot from Hotline Miami

www.hotlinemiami.com 

PHONE STORY

Game Review_Costantino

 

What is the story behind our smart phones? Phone Story retraces the production stages of our favorite products, showing us the dramatic working conditions behind their assembly. It seems like Apple didn’t like it: the game is now banned from the App Store.

Mass riots and frequent suicides shed a dark light on Foxconn, the company that assembles product for the likes of Apple, Microsoft, and Amazon. Afterwards, it became impossible to ignore the conditions of the workers that mass-produce contemporary tech gadgets.

Enter Molleindustria, the software house funded by Paolo Pedercini, responsible for a remarkable series of ferociously satirical, “serious” games (check molleindustria.org for more — it’s worth it). Phone Story takes us through an uncomfortable ride of funny minigames with classic, familiar mechanics juxtaposed to harsh vignettes: underage miners extracting silicon, suicidal workers jumping from the roof of the factory, and an army of Apple — pardon, “Pear” — fans taking a flagship store by storm.

Don’t expect a radical new gaming experience with Phone Story, but pick it up if you’d like to reflect on the process that brought you your mobile, while you’re
actually holding it in the palm of your hand. 

https://www.youtube.com/watch?v=sSMSFLAsNzc