Blockchain: Not just bitcoin
Blockchain is still a big unknown, even for some professionals. Blockchain and the Distributed Ledger Technology (DLT) have been made infamous by Bitcoin, a digital payment and peer-to-peer monetary transaction system that bypasses banks and third party endorsements. But DLT and the Blockchain protocol can be used for other purposes. Blockchain’s greatest strength lies in its decentralised architecture. It allows transactions to be shared openly across independent nodes, verified by encrypted checksums that give each closed block a distinct, indelible signature. All these connected transactions, chained within a common system, make tampering practically impossible. Blockchain is irrevocable, affordable, flexible, and secure.
But what about other applications of these concepts. What if we were to apply such technology to every data exchange? Data and information in the digital age is spearheading the evolution of services and product development, serving a continuum of user demands at all levels and scales, boosting research and innovation applications. Indeed, data is nowadays considered a key ingredient for competitiveness, and this is not about to change anytime soon.

The greatest bottleneck is data sharing. Data production is growing and covering many realms but unfortunately most of it remains locked up in closed databases, enterprises, and institutions. Unofficially it is estimated that the world generates 16 zettabytes of data annually (that’s 16 billion terabyte laptops), but only 1% is analysed. The problem is that data is withheld by data collectors who consider data hoarding to be a right. Where data is released it does not usually flow to users. As a result, we now have institutions running massive centralised databases, often conducting data archaeology, compiling it at local, regional, and global scales. They address the needs of different user groups, but they also impose licensing procedures that ultimately restrain the power of free data flows, establishing unnecessary monopolies.
Blockchain can unleash the full power of data by providing a system for seamless, efficient and secure data transactions. It can lead to so many applications, such as eliminating the need for shipping documents in the transportation of goods, and making the freight and logistics industry more time and cost efficient. Data could be funnelled into artificial intelligence systems to create high performance human-machine interfaces, self-automated robots, cars, and ships. These devices, with information from big data, would be able to learn from their mistakes and autonomously adapt to changing environments. In medicine, large data sets would prove priceless in drug and treatment design, doing away with the constraints of limited sample sizes. The application of such technologies is limited only by our own imagination.
A new digital revolution is looming ahead. Are we ready to be amongst the first to take this leap into the future?
Author: Prof. Aldo Drago
The Maltese Time Machine: Magna Żmien
As I write this article, a box full of 8mm film has just been delivered to our studio. On these tapes is local home footage featuring carnival celebrations from the 1960s, a visit by the UK’s Queen Elizabeth II, and an assorted series of family events recorded around the Maltese Islands. These films are valuable historical records opening a window onto the unfiltered and uncensored perspective of Maltese citizens. Magna Żmien is a Valletta 2018 project coordinated by artistic director Andrew Alamango and a collective of like-minded individuals. The purpose of the project is to collect and preserve historic Maltese content recorded on home sound, image, and video equipment over the past century. Left neglected, these personal documents containing evidence of Malta’s changing landscapes—physical, social, and political—might have been lost and forgotten. Instead, the team is reusing them, reinterpreting them through art.

The move to digitise and make available fading analogue memories is physically manifested through ‘The Magnificent Memory Machine’—the Kapsula Merill, designed and built by Matthew Pandolfino, Andre Vujicic and Late Interactive. In the driver’s seat is Armchair Voyager Wistin (Jacob Piccinino). Behind the scenes is the professional studio that makes it all happen, digitising open reel tapes, audio cassettes, vinyl, Super 8 and 8mm film, photographs, negatives, and slides at high resolution. Since February 2018, we have digitised over 2,000 items from 51 different donors, in addition to receiving a further 600 digital files from private collections.

The collected material has many stories to tell. Our performance events throughout 2018, including at Science and the City and Malta Café Scientifique, only scratch the surface when it comes to the sheer volume of material we have been allowed to copy by donors.
One thing we often encounter is the personal voice message—greetings between diasporic Maltese. Dating back to the 1950s, these appear most frequently on open reel and audio cassette tape, but also on special vinyl discs. One particular recording is by a man named Charlie who recorded his message in a Calibre booth on a platform at London Waterloo station. In the message, Charlie sends wishes to his family and regales them with tales of all the football matches he is attending, one of which he is particularly excited about: England vs East Germany. Some minor detective work has revealed that this recording was made on 24 November 1970 when England beat East Germany three goals to one.
Messages such as these may seem inconsequential, but of all the voice recordings we have heard, they are perhaps among the most honest. Recorded in a busy, alien environment under strict time constraints, the speakers didn’t have the luxury of retakes before their voices were forever fixed on vinyl.
Magna Żmien will continue to collect sounds, images, and videos like these, and present its research in innovative contexts beyond 2018. We want to continue engaging citizens in the technical and cultural components at the heart of our project. Agreements are also underway to establish a formal association between Magna Żmien and the National Archives, ensuring the longevity of this material as public documents are accessible to all. What we collect, after all, belongs to the Maltese people at home and abroad. The recordings contain an essence of our national identity that cannot and should not be lost.
For more, visit: www.magnazmien.com
Author: Andrew Pace for the Valletta 2018 Foundation
Pushing for Malta’s industrial renaissance
With all the cranes strewn across the Maltese landscape, it appears that the construction industry is one of Malta’s primary economic drivers. But there are other, less polluting ways of generating income. Dr Ing. Marc Anthony Azzopardi discusses MEMENTO, the high-performance electronics project that could pave the way for a much-needed cultural shift in manufacturing.
Continue readingThe Bible in stone
Excavations of an ancient synagogue at Huqoq, Israel
Buried inside an unassuming hill in Israel’s Lower Galilee is a magnificent ancient synagogue with splendid mosaic panels that have been hidden away for over 1,400 years. Dr Dennis Mizzi writes about the project that is bringing them to light.
Continue readingCan the EU empower women in Afghanistan
The European Union’s success relies on positive relationships—cooperation and good will is key. The EU’s Development and Cooperation Policy exists to support these connections. Its focus is on external relations, establishing partnerships with developing countries and channelling billions of euros to them every year. The European Commission plays a crucial role in this regard, managing and implementing directives on behalf of the EU. But what do we really know about the effectiveness of EU aid in helping citizens in developing countries? And how far is female empowerment part of this agenda?
In short—we don’t know much!
Research in this area is scarce, and this is what prompted me to tackle this question myself, under the supervision of Dr Stefano Moncada. My specific focus was on assessing whether the EU is committed to gender equality and female empowerment, taking Afghanistan as a case study. I reviewed all the available aid programming documents from the last financial period, and assessed whether the EU was effectively supporting Afghanistan to achieve the fifth Sustainable Development Goal (SDG) of gender equality. I adopted a mixed-method approach, using content analysis and descriptive statistics. Basically, this meant coming up with a very long list of keywords related to gender, and checking how many times these words appeared in the policy documents. Whoever invented the ‘ctrl + F’ function saved my academic life!

The results of my research were pretty surprising. I found that the EU is now focusing much more on gender empowerment on the ground in Afghanistan than it did a few years ago.
According to my data, and when comparing this to previous studies, it appears that the EU’s commitment to supporting this goal is growing over time. However, I also found that there is substantial room for improvement, as the attention given to such issues is rather conservative, and not equally balanced across all the SDG targets. For example, the need to increase women’s employment is mentioned many more times than the need to support female education or political participation. This is surprising as education is key to many other improvements in wellbeing. Nevertheless, I believe the overall results are encouraging and important, not only to highlight improvements in the effectiveness of the EU’s development and cooperation policy, but also in reply to a growing sentiment that puts into question the EU’s capacity to manage, and lead, in key policy areas. We can only hope that this continues exponentially.
This research was carried out as part of a Bachelor of European Studies (Honours) at the Institute for European Studies, University of Malta. The dissertation received the ‘2018 Best Dissertation Award’.
Author: Rebecca Zammit
The time for contemporary art is now!
Many feel that our country is changing at an unprecedented rate. Some would even say that it has become unrecognisable. Valletta Contemporary’s Dr Joanna Delia writes about the growing appreciation for contemporary art in Malta.
Continue readingFinding the soul in the machine
Swiss artist, documentary filmmaker, and researcher Dr Adnan Hadzi has recently made Malta his home and can currently be found lecturing in interactive art at the University of Malta. He speaks to Teodor Reljic about how the information technology zeitgeist is spewing up some alarming developments, arguing that art may be our most appropriate bulwark against the onslaught of privacy invasion and the unsavoury aspects of artificial intelligence.
Continue readingUp, up and away!
How do aerospace research engineers test new cockpit technologies without having to actually fly a plane Answer: flight simulators. These machines give pilots and engineers a safe, controlled environment in which to practise their flying and test out new technologies. In 2016 the team at the Institute of Aerospace Technologies at the University of Malta (IAT) started work on its first-ever flight simulator—SARAH (Simulator for Avionics Research and Aircraft HMI). Its outer shell was already available, having been constructed a few years back by Prof Carmel Pulé. From there, the team built the flight deck hardware and simulation software, and installed all the wiring as well as side sticks, pedals, a Flight Control Unit (FCU) and a central pedestal. The team constructing the simulator faced many hurdles. The biggest challenge was coordinating amongst everyone involved in the build: students, suppliers, and academic and technical staff. Careful planning was crucial.

The result is a simulator representative of an Airbus aircraft. However, it can also be easily reconfigured to simulate other aircraft, making it ideal for research purposes and experimentation. The Instructor Operating Station (IOS) also makes it possible to select a departure airport and change weather conditions.
One of the first uses of SARAH was to conduct research on technology that enables pilots to interact with cockpit automation using touchscreen gestures and voice commands. This research was conducted as part of the TOUCH-FLIGHT 2 research and innovation project (read more about this in Issue 19).
Going beyond the original aim of SARAH being used for research purposes, the IAT is also using the technology to educate graduates and young children in the hope of sparking an interest in the field. Earlier this year, a group of secondary school students flew their own virtual planes under the guidance of a professional airline pilot.
Looking ahead, the IAT plans to incorporate more state-of-the-art equipment into SARAH to increase its capabilities and make the user experience even more realistic. There are also plans to build other simulators—including a full-motion flight simulator and an Air Traffic Control simulator—and to connect them together to simulate more complex scenarios involving pilots and air traffic controllers; a scenario that would more closely resemble the experience of a real airport.Project TOUCH-FLIGHT 2 was financed by the Malta Council for Science & Technology, for and on behalf of the Foundation for Science and Technology, through the FUSION: R&I Technology Development Programme.
Author: Abigail Galea
Come ‘Here’!
A pointed index finger can mean many things. It can direct our attention to something, show us which way to go, or demand silence. It all depends on context—the situation in which it is used. This is what philosophers refer to as ‘indexicality’. And yes, you guessed it, the word ‘indexicality’ comes from the name of that particular finger.


At the University of Malta’s Institute of Digital Games, Prof. Stefano Gualeni has been playing around with this concept. Featuring the voice acting talents of independent game developers Emily Short and Pippin Barr, Gualeni has created a video game called Here, designed for players to engage with (and get confused by) the concept of indexicality.
Here’s gameplay poses the question of what it means when we say ‘here’ in a game world, and how many meanings of ‘here’ can exist side-by-side in a video game. It uses the trope from Japanese Role Playing Games of going on quests to retrieve bizarre items from classic locations. Spooky caves and castles are all part of the repertoire of locations that players can explore. But then, where do you go if ‘here’ is your instruction? What if ‘here’ isn’t where you think it is? What if you’re supposed to go upside down instead?
To try the game yourself, visit www.here.gua-le-ni.com










