Skip to content


Share on facebook
Share on twitter
Share on linkedin

Game Review_Costantino


“There’s nothing to do here!” This might be your reaction right after downloading Proteus. It is making headlines in the indie community after receiving awards at Indiecade and Independent Games Festival. Or you might actually find yourself staring at the stars, surrounded by the peaceful digital sounds of a multi-coloured island. Isn’t this “something to do”, after all? Proteus is an uncompromising “game”, with no clear goals, enemies, or point systems; rather, it’s pure exploration of different small islands. Stripped of every narrative aspect, Proteus focuses on graphical style and a detailed, responsive sound design. Its designers apparently paired irrelevant elements with swooshes of synths and crackling of beeps. This responsiveness shows the game’s best side, which has to be matched an aseptic control scheme. Perhaps the control system is too close to standard first person games for such a peculiar experience.


More to Explore Creating the Ultimate AI Game Testers

A spin-out from the University of Malta’s Institute of Digital Games is working on artificial intelligence-run game testing software. The engine would run thousands of low-level testing rounds before humans engage in high-level testing of a game prior to market release. co-founder Georgios N. Yannakakis tells THINK how his team aspires to change the game.

Can You Enhance That?

Cop shows have taught us that grainy photos of a crime scene usually contain clues to a killer in action. By zooming

No comment yet, add your voice below!

Add a Comment