Skip to content

Haggis

Facebook
Twitter
LinkedIn

BoardGame-Review

haggisHaggis is the only game that I rate a round solid 10. I know, it’s probably not good review practice to give your opinion so clearly and obviously at the very beginning, but Haggis is a special game. It’s the only game that I voluntarily own two copies of, just in case something happens to my other one, or the cards just disintegrate after one too many plays. Haggis is that game. The game is strange, because Haggis has no theme. It’s a game of numbers, colours, and emptying your hand of the cards in delightfully strategic moments during gameplay. Quite simply, you need to shed all your cards. Sounds like Uno! Well that’s where the similarities end. Haggis’s design is much more modern, fresher, and not shoved down our throats. Let me put it another way. Uno is a terrible, terrible game. Haggis is my favourite game of all time.

Haggis is in the family of card games called ‘climbing’ games (it has nothing to do with rocks and climbing them). Tichu, another extraordinary card game made specifically for four players is the spiritual predecessor of Haggis. The designer wanted to make a Tichu-like game which plays well with only 2–3 players. The main mechanic of ‘climbing’ games is that the starting player leads with a set of cards reminiscent of poker: so, a pair, a three of a kind, a four of a kind, and so on. The next player needs to play the same set, but of a higher value. So if the previous set was a pair of twos, the next one needs to be either a pair of threes or higher, but the pair always stays. Each of the players takes a turn until nobody can play any higher cards in that set. The player with the highest number takes the points and also the right of choosing which set will be played next.

Climbing gameplay introduces very interesting decisions on which set to play at which point in the game. The balance of trying to maintain control of the game whilst getting the most points is exquisite, and further additions of mechanics like ‘bombs’ and ‘betting on who will win the round’ help bump up the strategy to a whole new level.

Haggis is a great three-player game and an even better two-player game. Haggis wins and wins again on too many levels.

 

Author

More to Explore

The Legacy of Press Freedom

At this year’s Mabel Strickland Memorial Lecture, international negotiator and mediator Nomi Bar-Yaacov argued that democracies are entering a period in which the crisis extends beyond censorship or attacks on journalists alone. As wars multiply, trust in institutions weakens, and information becomes increasingly mediated through algorithmic systems, the deeper problem may be that societies are losing their ability to agree on what is true in the first place.

Squeezing Out Waste: Transforming Malta’s Olive Waste into Green Goods

While olive oil production generates vast amounts of nutrient-rich waste, approximately 98% of the antioxidant-rich phenolics in olives are lost during oil extraction. To combat rapid degradation, the OliveGREEN team is exploring a novel strategy using sulphur dioxide and enzymes to stabilise olive pomace. THINK speaks with Dr Frederick Lia to learn why saving this discarded byproduct makes a difference.

More Than Four Walls: The Influence of the Library Space on Student Wellbeing

Academic libraries are often framed as quiet repositories of knowledge, but their influence runs deeper. As student mental health concerns intensify, these spaces are emerging as critical environments for connection, comfort, and care. Beyond books and databases, the design, atmosphere, and activities of a library can shape how students feel, cope, and belong within the wider university experience.

Comments are closed for this article!