Skip to content

Gaming on your smartphone

Facebook
Twitter
LinkedIn

By Sean Galea

Gaming has changed. Tablets and phones do much more than help you stay in touch with friends or read books. These two are examples of low-end devices being targeted by the gaming industry. However, their limited hardware makes them unable to cater for today’s gaming experience expectations.

Sean-Galea-copyIn 2006, The Games@Large project aimed to reduce the pressure on the user’s device. It introduced remote execution of gaming applications. This method offloads the workload from low-end devices to a remote computer server. The server carries out the dirty work and simply transmits back the display for the player. Graphical instructions are sent directly to the device where the video rendering takes place. To keep a game responsive and prevent lagging, communication between device and server must be fast and efficient, the focus of Sean Galea’s research (supervised by Dr Ing. Saviour Zammit).

Galea designed a framework to process a gaming application remotely on a server with graphical instructions transmitted to the mobile device. This device reconstructed the video. A video is made up of a series of frames (pictures) rapidly shown one after the other, which makes consecutive frames similar. A video’s next frame can be constructed by slightly altering the previous image. Videos can be compressed by correctly predicting how the frame changes allowing mobiles and tablets to quickly process high-end videos or games.

In Galea’s case, to test this framework he imitated a gaming environment using a simple graphical application. When compared to the widely used H.264 video transmission method, the new approach was faster, performing up to 600% better. Because the video is rendered on the user’s device, the output could be scaled to any resolution without any of the limitations associated with video streaming.

These systems can allow advanced games to run on low-end devices like older smartphones. Very soon, anyone could be a gamer.


This research was carried out as part of a B.Sc. (Hons.) in Computer Engineering at the Faculty of ICT of the University of Malta.

Author

More to Explore

I Will Continue to Follow the Ship

Curated by Elyse Tonna with artist Dr Matthew Attard, ‘The Ship (Unseen)’ delivers the same brilliance and deep artistic intent which Attard, Tonna, and the rest of the team had been praised for during the 60th Venice Biennale. In 2025, the two sought to continue building on the themes of connection, identity, and memory established in ‘I Will Follow the Ship’, making use once again of that iconic, ever-moving, web-like linework.

AMBER: Stretching the Boundaries of Sustainable Rubber

Think about the rubber parts in your car, your shoes, or your household appliances. Traditionally, making rubber is an incredibly energy-intensive process that relies on ‘vulcanisation’ – a method that uses high temperatures and produces harmful emissions to make the material durable. But what if high-performance rubber could be eco-friendly and 3D-printed on demand?

Islam and Dance – A Contradiction?

When you think about Islam, do you think about dance? When you think about dance, do you imagine it as a part of meditation? THINK speaks to Ziya Azazi, founder of Dervish in Progress, and Dr Paula Guzzanti Ferrer from the Department of Dance Studies to uncover the fascinating connection between dance and Islam.

Comments are closed for this article!