Skip to content

Come ‘Here’!

Facebook
Twitter
LinkedIn

A pointed index finger can mean many things. It can direct our attention to something, show us which way to go, or demand silence. It all depends on context—the situation in which it is used. This is what philosophers refer to as ‘indexicality’. And yes, you guessed it, the word ‘indexicality’ comes from the name of that particular finger.

Birdy from ‘Here’ game
Wessel the cat from ‘Here’ game

At the University of Malta’s Institute of Digital Games, Prof. Stefano Gualeni has been playing around with this concept. Featuring the voice acting talents of independent game developers Emily Short and Pippin Barr, Gualeni has created a video game called Here, designed for players to engage with (and get confused by) the concept of indexicality. 

Here’s gameplay poses the question of what it means when we say ‘here’ in a game world, and how many meanings of ‘here’ can exist side-by-side in a video game. It uses the trope from Japanese Role Playing Games of going on quests to retrieve bizarre items from classic locations. Spooky caves and castles are all part of the repertoire of locations that players can explore. But then, where do you go if ‘here’ is your instruction? What if ‘here’ isn’t where you think it is? What if you’re supposed to go upside down instead?   

To try the game yourself, visit www.here.gua-le-ni.com

Author: Cassi Camilleri

Author

More to Explore

MatriART: A Space to Become

What happens when creativity becomes a way of navigating change? MatriART grew from a journey through illness, embodiment, creativity and self-discovery, and became an invitation for women to explore their own transitions. Through drawing, movement, fabric, storytelling, and play, twelve women came together to make, reflect and discover what might become possible when we give ourselves permission to listen, create and become.

Do You Have A Research Idea? Esplora Wants to Fund It!

For the first time, Esplora is launching a grant for young researchers. If you are between 13 and 21 years of age and have a research idea, the Young Researchers’ Grant will help make it a reality. Read on, and then visit the Esplora website for the guidelines.

The Tale of VI

After an argument with her fiancé, Vi vanishes without a trace. In the years that follow, suspicion hollows out the man who loved her, leaving him haunted by one agonising question: was she truly gone, or simply lost?

Comments are closed for this article!